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My Work On C&c3 So Far
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jonwil
Rocket Cyborg


Joined: 24 Jul 2005

PostPosted: Wed Feb 28, 2007 12:55 pm    Post subject:  My Work On C&c3 So Far Reply with quote  Mark this post and the followings unread


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Siberian GRemlin
Grenadier


Joined: 13 Aug 2004
Location: Russia

PostPosted: Wed Feb 28, 2007 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread




Very Happy Very Happy Very Happy

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Westwood Studios forever!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Mar 01, 2007 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

And?
Alright - so... can you change the textures yes?

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DUNK!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Mar 01, 2007 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jonwil, I'm using your code on OS BIG Editor Smile. It's already able to view the .BIG files from the C&C3 demo, but my work on its interface is so low that it's still called SDI Application Laughing

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Scrin
Medic


Joined: 20 Jul 2006
Location: Cold Moskow

PostPosted: Thu Mar 01, 2007 10:35 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Siberian GRemlin wrote:



Very Happy Very Happy Very Happy

lol russ windows Laughing

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 02, 2007 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Honestly, if you guys start spamming here, I'll delete all spam.

Anyway my .BIG Editor is having problems with certain tga files. I'm still trying to figure out how to sort it... so, at the moment, this BIG Editor is still useless..

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Fri Mar 02, 2007 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Why use a big editor? XCC can extract them then use the decoder Razz

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 02, 2007 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a lot of work.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Fri Mar 02, 2007 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

It took me 5 seconds to do with any file Confused

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Mar 02, 2007 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

It's hard to find them...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 02, 2007 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've released an early version of OS BIG Editor that uses jonwil's decompression code. I've coded it with Delphi and it's open source, so you can modify it if you want.

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Scrin
Medic


Joined: 20 Jul 2006
Location: Cold Moskow

PostPosted: Fri Mar 02, 2007 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

tell pls which file replace rules.ini lol #Tongue?
or some other sys?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 02, 2007 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Take your time to browse these files and figure that there are many files that do the some of the roles from rules.ini...

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Wrath
Civilian


Joined: 03 Mar 2007

PostPosted: Sat Mar 03, 2007 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Did anyone figure out where the unit definitions happen to be? It should be in objects.ini, but there's only the default (which is only a layout).

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jonwil
Rocket Cyborg


Joined: 24 Jul 2005

PostPosted: Sat Mar 03, 2007 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

The ini files are now XML in C&C3. And the XML files are "compiled" into the .relo/.bin/.imp/.manifest file sets.

It is my opinion that it will not be possible to modify C&C3 without the source XML files (which EA will need to provide).

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Scrin
Medic


Joined: 20 Jul 2006
Location: Cold Moskow

PostPosted: Tue Mar 06, 2007 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

jonwil wrote:
The ini files are now XML in C&C3. And the XML files are "compiled" into the .relo/.bin/.imp/.manifest file sets.

It is my opinion that it will not be possible to modify C&C3 without the source XML files (which EA will need to provide).

Sad

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