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questions about several tags
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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Feb 25, 2007 1:33 pm    Post subject:  questions about several tags Reply with quote  Mark this post and the followings unread

**I dont get the precise difference between : Maxdebris= and DebrisMaximum=

**Can someone explain me the use of the tag AuxAnim=

**I figure the tag Turretspins=yes is supposed to make the turret of a voxel spin continuously. Yet it doesn't. Or maybe I've forgotten something.

**I've a defensive structure with two pointing tubes that are supposed to go inside the structure when it fires. Does anyone have an idea how to do that ? (the problem is that the fire anim doesn't take place of the building thus it's easy to make things apppear with a fire anim but I don't know how to make things disapear)

I'd be really thankfull if anyone could give me answers to these small questions

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Feb 25, 2007 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

ModEnc:
MaxDebris
DebrisMaximums

In other words, MaxDebris defines a total maximum, DebrisMaximums defines per-debris maximums.

AuxAnim - nobody has documented it AFAIK, you will probably need to test it yourself.

TurretSpins says nothing else is necessary, except the turret itself... and the right spelling.

Psst, Banshee... could we get a [modenc] bbCode to ease linkage?

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Feb 25, 2007 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok thanks.
It didn't spinned because I added the tag in the art .ini Embarassed Now my problem is to make it spin on itself and not make circles around my vehicle.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Feb 25, 2007 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

The same should have happened before, when targeting units... and it's an HVA problem, fix it in OS HVA Builder or by changing voxel bounds in VXLSE.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Mar 04, 2007 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

How can I fix the center of ratation in hava builder ??

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