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Unsellable buildings
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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sat Mar 03, 2007 10:38 pm    Post subject:  Unsellable buildings Reply with quote  Mark this post and the followings unread

The building I've made are unsellabe even with tag Unsellable = No and a buildup animation. what do you think I've done wrong ??

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Mar 03, 2007 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Explain, show the code, BTWTF?
maybe it's hardcoded what unsoldable = tech building?

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sun Mar 04, 2007 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Make sure you have a Build up for building in the art. This is somthing you must have to sell building. You must have a Build up to sell buildings since RA1 and may be TD.

If you have a Build up for your new building. Post your building code from the ART.INI and RULES.INI, may be there some thing missing.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Mar 04, 2007 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I've solved my problem. It didn't work because my buildup animation had not enough frame. I don't know what is the limit but I set it to 30 by adding blank frame at the beginning and now my building is sellable.

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sun Mar 04, 2007 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Hum.. that new. I've used a 6 frame build up before. Oh well. Glad you got it to work.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Mar 04, 2007 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

mine was a placeholder with only one frame (2 with the shadow).
edit : I've just test it , two frames is sufficient.
BTW I don't understand why most of the buildup animation aren't declared in the animation list whereas some of them are.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Mar 04, 2007 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Buildups don't need to be afaik.

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