Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Mar 02, 2007 4:07 pm Post subject:
OS BIG Editor 0.3 Beta released!
Subject description: Browse and extract your C&C3 demo files!
Rejoice, Command And Conquer 3 modders!
Now we have a user friendly tool to browse the C&C3 demo .BIG files, the new OS BIG Editor. Dispite the editor in the name, this version is too early to edit .BIG files, but it's already able to view them, including the compressed ones from C&C3, thanks to jonwil RefPack decompression library (in the end I decided to use his, over kmx's dll file). I've released this program early, so people would be able to play with C&C files without needing to use DOS command line programs, which are annoying...
So, OS BIG Editor 0.3 Beta is able to view the text files inside the .BIG files and also, to extract a single file or all files inside the opened .BIG file. Enjoy it and download it HERE or at our left menu, under CnC Editing Tools -> .BIG Tools.
You're at VERY least the second one to write such...
The first one I've seen is called "Final Kane", a russian utility at RedSystem forums (www.redsys.ru). This two are almost identical. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Mar 02, 2007 5:01 pm Post subject:
... and I don't have a russian IP, unless I use a proxy ... but I'll still not be able to understand the russian text .
Anyway, OS BIG Editor was made from scratch, based on FinalBIG's interface, to make it more user friendly and, of course, the decompression code I've used is from jonwil, credited in the Help -> About. QUICK_EDIT
"Final Kane", a RefPack Big file eXtractor for C&C3: Tiberian Wars, C&C: Generals and Lord Of The Rings: The Battle for Middle Earth. Written by Alexey Michailovich Berezin (aka EvilAlex) for RedSys.ru.
... and I don't have a russian IP, unless I use a proxy ... but I'll still not be able to understand the russian text .
Anyway, OS BIG Editor was made from scratch, based on FinalBIG's interface, to make it more user friendly and, of course, the decompression code I've used is from jonwil, credited in the Help -> About.
Awesome! =) I used the both the same interface model & RefPack alg (JonWil's) =) Guess 'cause they're the best to find!
Take a look at my tool, Siberian Gremlin posted it here =)) QUICK_EDIT
Banshee, I have a suggestion for BIG_File.pas: in TBIGPackage.LoadFile, you shouldn't read the whole file into memory, because you're only reading the header at the beginning. Just do a MyFile.Read(PData^, 4); every time you want to read the next int/byte/etc. You can get the file offset using MyFile.seek(0,soFromCurrent). That should make opening the 800MB BIG file a bit more smooth QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Mar 02, 2007 8:15 pm Post subject:
Yea, good sugestion . I've noticed that the big file with the movies lagged a bit here as well and I admit that a considerable part of the program is rushed. I'll make some improvements and release beta 0.4 soon. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Mar 03, 2007 2:49 pm Post subject:
Quote:
The C&C3 Decompression tool is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. See the file COPYING for more details
Note that the file COPYING doesn't come in the zip I've downloaded. QUICK_EDIT
Ah well, never mind. I mean, surely EA will give us a tool to read the new BIG files? They promised a mod SDK! And C&C3 was going to be very modable due to the use of XML files!
I think I will pass final judgement on their promises when they deliver on them. QUICK_EDIT
2 Koen
Hope they'll ever do it!
At least I don't really belive we can expect a really FULL SDK... There are always important parts missing. Probably EA think we can make tools better than thier own? He-h, or it's just plain laziness? Anyway no one really judges them, as long as the game itself is thier main product and thier main target. I just want to have a really full mod kit, with or without unofficial tools - it does not really matter as long as there are editors for all nessesary formats. QUICK_EDIT
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