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C&C3 Demo is now available for mortals!
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Aurora196
Vehicle Drone


Joined: 21 Feb 2004
Location: The Netherlands

PostPosted: Tue Feb 27, 2007 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sir Modsalot wrote:

#1: Why the **** did they switch mouse controls over so you right-click to order units/set production waypoints and left-click to de-select?? It'll take me a while to get used to this crap.
/End rant.


Yeah, indeed, and I can't get it reverse. This is the thing I truely hated, it's just so annoying to get used to. And later when I'm playing another C&C I will have to get used to thát again.

Overall, nice demo, graphics are cool, except for some things (I hate how destroyed buildings just sink into the ground). I'm just able to play it at max graphics in single-player, but in skirmish it's too much Sad . I'll need to update some hardware in the next few months.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Tue Feb 27, 2007 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

why did the make the mouse lay out for lefties? you mouse software is supposed to sort that stuff out automatically when you adjust that setting in the mouse's control panel.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Feb 27, 2007 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
#5: Why did we get so many restrictions on skirmish options? I know it's a demo, but please! We could have at least gotten Nod and more than one map, starting credit adjustment, game speed adjustment, and random crates (some of you may not want them but I do).

Nobody complained when Supreme Commander provided one side, one map and no changing of game speed, what's different here?

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Tue Feb 27, 2007 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the old death sounds. They're better than anything else that I've heard EA use. Having to buy the powers is a great idea imo. I do agree with you on the money counter thing, I kept losing it #Tongue
Also the keys for the tabs were kinda annoying, as they are somewhat similar to RA2, just chifted along, confusing me massively. Also having C as repair? Whut? I preferred the k key in RA2 #Tongue

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Feb 28, 2007 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh...wow...
Amazing.

The Ion Cannon was insane. I looked at the damage zone, and I thought my nice captured Nod base was clear. Then the thing hit, eradicated everything in the target zone. Then the next part hit, and most of the base vanished. Amazing.

The reversed clicking was confusing, the music was subpar, the out-of-sync movies were odd, but the scale of the tank battle I had was epic, and showed how much fun the game could be.

In the 2 battles I fought in, I had more fun than I ever did in TS, ever.(went through all of TS, mind you) Classic unit death sounds were great.

All I can say after playing it is this:
MOAR PLZ.

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Wed Feb 28, 2007 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
Quote:
#5: Why did we get so many restrictions on skirmish options? I know it's a demo, but please! We could have at least gotten Nod and more than one map, starting credit adjustment, game speed adjustment, and random crates (some of you may not want them but I do).

Nobody complained when Supreme Commander provided one side, one map and no changing of game speed, what's different here?


It's a principle, like when people complained about the Xbox being a computer with a Windows-based OS yet had absolutely no problems with Dreamcast doing the exact same thing. Clearly, large opressive corporations have absolutely no right to privileges like these.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Wed Feb 28, 2007 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

The Bad
  • Unpacked MCV right off the bat
  • ConYard is the radar
  • Reverse Mouse controls
  • Reused voice samples
  • Tiberium sinks into ground when harvested
  • No unexplored terrain-- just fogged
  • Units will stay in a tiberium field taking damage
  • Only three squads per building regardless of size
  • EVA saying 'Training' when building a vehicle
  • GDI's Particle Ca-- Ion Cannon is way too elaborate
  • Music is bland at best

The Ugly
  • Rockets still don't leave their launchers
  • Nod will give up once you capture their ConYard, even when they have an additional crane
  • Nod's nuke looks awful
  • 'Repair' will forever stay on a building even after it's at full health
  • "Shaky Cam" FMVs makes little sense since it's in first person unless the Commander/player is experiencing a seizure caused by the...
  • Oversaturated sets. At least we know who are the 'good guys' (BLUE BACKGROUND) and 'evil terrorists' (RED BACKGROUND)
  • Objective arrows (I hope this is only for the demo...)
  • Selling a building will play it's 'destroyed' animation (same as Generals? Can't/Don't want to remember.)
  • Juggernaut/Avatar 'rolls' out of the WarFac with invisible wheels
  • Green smoke clipping into the smoke stacks
  • Juggernaut is a joke unit-- "I'm the Juggernaut(, bitch)!"; 'chicken' idle animations (you can almost hear it clucking)
  • "My life for Nod (Auir)!"

The Good
  • Mini-FMVs playing during the mission
  • Joe Kucan hamming it up as Kane again
  • umm.. nice particle effects?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Feb 28, 2007 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
ConYard is the radar


I think this is just the demo. When I played the alpha at EA, the radar in the start didn't show the position your units and enemy units in the map. But when you build the command post, you'll get full radar access.

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Wed Feb 28, 2007 1:49 am    Post subject: Play as Nod with any AI personality! Reply with quote  Mark this post and the followings unread

This is an Official Easter Egg from EA for all the loyal CnC fans. EA Predator has confirmed it.

"When youre in the skirmish screen, choose nod from the drop down, dont click it simply highlight it.

The since Nod starts with 'N' hit 'N' and click at the same time... it might take a try or two.

You have now selected nod. Works also as selecting Nod to fight against."

Taken from the EA CnC3 Forum. It works, tested it myself. Also, you can pick GDI to fight against and choose which AI personality you want. Just remember Highlight, press the appropriate 1st letter key, and click the one you want. It's all in the timing. Smile

Demo just got better if that was possible. Very Happy

The Scrin can be selected, but the units aren't in the demo so when you start, you lose after a few seconds.

Have Fun!

Cheers,

Rebelmoon

PS: We just need a save/load feature and a way to add some skirmish maps and we'll be set until March the 26th! So Please...All the best brains need to work on this. Wink

Last edited by Rebelmoon on Wed Feb 28, 2007 3:18 am; edited 2 times in total

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Wed Feb 28, 2007 2:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Arikado wrote:
The Bad
  • Unpacked MCV right off the bat

  • 'Repair' will forever stay on a building even after it's at full health

  • Objective arrows (I hope this is only for the demo...)


You can repack the MCV, you know.

Yeah, that's sorta annoying, but you can just take off the repair and it won't come back unless you repair again after being damaged.

This one can be turned off, you know. (click the Objectives button and there should be a tick there that you can take off so the arrows disappear)

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Feb 28, 2007 2:44 am    Post subject: Re: Play as Nod with any AI personality! Reply with quote  Mark this post and the followings unread

Rebelmoon wrote:
"When youre in the skirmish screen, choose nod from the drop down, dont click it simply highlight it.

The since Nod starts with 'N' hit 'N' and click at the same time... it might take a try or two.

You have now selected nod. Works also as selecting Nod to fight against."

Taken from the EA CnC3 Forum. It works, tested it myself. Also, you can pick GDI to fight against and choose which AI personality you want. Just remember Highlight, press the appropriate 1st letter key, and click the one you want. It's all in the timing. Smile

Demo just got better if that was possible. Very Happy

The Scrin can be selected, but the units aren't in the demo so when you start, you lose after a few seconds.

Have Fun!

Cheers,

Rebelmoon

PS: We just need a save/load feature and a way to add some skirmish maps and we'll be set until March the 26th! So Please...All the best brains need to work on this. Wink


Thank you!
too bad scrin aren't inside Sad
but avatar is fun!

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Feb 28, 2007 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Nod is superior. Shame the Stealth tank is hideous. Being able to start a tiberium field at will is neat.

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Wed Feb 28, 2007 3:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Sir Modsalot wrote:
You can repack the MCV, you know.

Why would I want to repack the ConYard at the start of a skirmish?
Just let the player do the unpacking.

Quote:
Yeah, that's sorta annoying, but you can just take off the repair and it won't come back unless you repair again after being damaged.

No one will do this because EA is providing lazy gamers a means of not caring for their base. No babysitting your rows and rows of defenses/buildings as they will 'auto' heal.

Quote:
This one can be turned off, you know.

I didn't know that.
While I don't support it fully, it would've been nice for it to only appear if you were taking too long or if the Campaign was set on Easy difficulty.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Feb 28, 2007 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes - there is an option at the options menu to turn those arrows off

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wthigon
Vehicle Drone


Joined: 10 Jan 2005

PostPosted: Wed Feb 28, 2007 6:38 am    Post subject: Re: Play as Nod with any AI personality! Reply with quote  Mark this post and the followings unread

Rebelmoon wrote:
This is an Official Easter Egg from EA for all the loyal CnC fans. EA Predator has confirmed it.

"When youre in the skirmish screen, choose nod from the drop down, dont click it simply highlight it.

The since Nod starts with 'N' hit 'N' and click at the same time... it might take a try or two.

You have now selected nod. Works also as selecting Nod to fight against."

Taken from the EA CnC3 Forum. It works, tested it myself. Also, you can pick GDI to fight against and choose which AI personality you want. Just remember Highlight, press the appropriate 1st letter key, and click the one you want. It's all in the timing. Smile

Demo just got better if that was possible. Very Happy

The Scrin can be selected, but the units aren't in the demo so when you start, you lose after a few seconds.

Have Fun!

Cheers,

Rebelmoon

PS: We just need a save/load feature and a way to add some skirmish maps and we'll be set until March the 26th! So Please...All the best brains need to work on this. Wink



Wow you took my post from the EA forums word for word and you didnt even give me credit.... Sad

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Wed Feb 28, 2007 6:55 am    Post subject: Re: Play as Nod with any AI personality! Reply with quote  Mark this post and the followings unread

wthigon wrote:
Rebelmoon wrote:
This is an Official Easter Egg from EA for all the loyal CnC fans. EA Predator has confirmed it.

"When youre in the skirmish screen, choose nod from the drop down, dont click it simply highlight it.

The since Nod starts with 'N' hit 'N' and click at the same time... it might take a try or two.

You have now selected nod. Works also as selecting Nod to fight against."

Taken from the EA CnC3 Forum. It works, tested it myself. Also, you can pick GDI to fight against and choose which AI personality you want. Just remember Highlight, press the appropriate 1st letter key, and click the one you want. It's all in the timing. Smile

Demo just got better if that was possible. Very Happy

The Scrin can be selected, but the units aren't in the demo so when you start, you lose after a few seconds.

Have Fun!

Cheers,

Rebelmoon

PS: We just need a save/load feature and a way to add some skirmish maps and we'll be set until March the 26th! So Please...All the best brains need to work on this. Wink



Wow you took my post from the EA forums word for word and you didnt even give me credit.... Sad


My bad, but I actually copied it from someone else that evidently quoted you because it was already in quotation marks when I copied it. I did state that I got it from the EA CnC3 Forum. I in no way claimed I figured it out. I just tested it to confirm it before posting. It was not intentional and I do apologize.

Cheers,

Rebelmoon

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Arikado
Jumpjet Infantry


Joined: 17 Dec 2005

PostPosted: Wed Feb 28, 2007 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

So, what happened to that 'units taking defensive positions around ruins' thing we saw in the gameplay trailer?
Or am I missing a hotkey? Embarassed

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C&Cfanboy
Guest




PostPosted: Wed Feb 28, 2007 9:15 am    Post subject:   Reply with quote  Mark this post and the followings unread

Warcraf... errr new C&C right click mouse orders is annoying because can't be changed in options to be used like in classic C&C (all with the left button except to cancel constructions or de-select) Sad

Why those "mini-MCVs" units can't be delayed until you have a Tech Center? remembers me the Warcraft/Starcraft/Generals game style.

Where is the tiberium storage indicator? I hear a "Silos needed" but I can't see a tiberium storage bar to see what free storage I have on Refineries & silos...

AI harversters continue being retarded & Kamikazes... "I need tiberium, where I go? of course, I go to the tiberium field protected by a new Enemy outpost/base... I'm imortal".

If Storm troopers are very powerful units with Railguns... trainable mutants what powerful weapon will have? (they are the most powerful soldiers).

Not exist a lot of super weapons on the GDI side in this demo? I hope that is only by this demo & in the final version is reduced to only 2, Droppod & Ion cannon...

When the first mod that removes infantry squads to look like classic C&Cs? Laughing

Who needs wait for a new KKND game (Kill Krush 'n' Destroy, a RTS but that is more arcade than strategy) if you can buy a KKND clone with C&C details? Laughing

In resum, a good game but needs to be VERY well balanced to the final release but EA will not do that... Crying or Very sad

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Wed Feb 28, 2007 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

C&Cfanboy wrote:
AI harversters continue being retarded & Kamikazes... "I need tiberium, where I go? of course, I go to the tiberium field protected by a new Enemy outpost/base... I'm imortal".


Codes mate, codes...you think everything works by the act of Kane? Razz

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Wed Feb 28, 2007 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

This demo is so fun, i am itching to get the full version.

I had an adventure with an elite mammoth tank >_>

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DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Wed Feb 28, 2007 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm, the demo is fun, yes, but it isnt better then TS, imo, although that also depends on the rest of the campaign. There are several things that are quite annoying, like the right click interface. I dont really have any problems with right clicking to isuue orders, (been playing too much SupCom lately) but the part that is annoying is that they also linked the drag-scrolling to the right mouse button. I personally use that alot, since having two monitors usually makes it impossible to use edge scrolling, because one edge will be open and your mouse will be on the other monitor. The annoying part comes from the fact that when I scroll and release with something selected, it almost always also order those units to the spot where i just released my mouse. so now i first have to deselect, scroll, and select again. it would have been solved if they had used middle mouse button for scrolling, like Supreme Commander.

Also, in my opinion, the building interface requires too much clicking. You have to clock the icon for the type of building, then select the building you want to use, then you can select what you want to build. (yes, i know there are keys for it, but i dont want to use those when im also ordering several groups of units around) I found that just clicking the building then building stuff usually goes faster. I also would have preferred if there was a tab for upgrades instead of having to click on the building. It would have made upgrades a lot easier to manage. Maybe a bit like in Battle for Dune, where you had a tab to upgrade buildings.
And one small annoyance, the fact that you can put only one engineer in an apc...

For the rest, i find that Nod is way more fun then GDI. The buildings look better, the units are more fun to use and have a more diverse role. (Predator becomes obsolete the moment you can build mammoths) Nod's superpowers are also much more useful, drop some tiberium with a cataclyst missle and you have an instant tiberium field. The two superweapons seem to be equal in power, the ion cannon does look a bit more fun then the nuke, but the nuke doesnt look that bad either.I still have to see what the scrin will be like, but right now it looks like ill be playing Nod for a while first.

The graphics are quite nice at nearly full settings, except for the shadows, which are really ugly on anything lower than max settings, because they dont get blended and you see all the pixels of the shadow map. The effects are quite nice mostly. The railgun effect is really cool, as is are the lasers. The heat effects are ok, but the explosions are ugly, they should have used a better texture for the particles.

The sound is decent, most of the sound effects are nice enough. The music is ok, tho it will not stay in my memory as much as the other music. I must say i was quite happy they didnt have a Generals-like soundtrack, but instead went back to more the style of the other games.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Feb 28, 2007 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shit, I really need help with this freezing! I have the latest directX and all stuff, it doesn't lag or anything, but it just freezes after ten minutes of gameplay Confused

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Darentei (Guest edition)
Guest




PostPosted: Wed Feb 28, 2007 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

First, if you have problems with showing pictures in EA link, set down your security settings in IE.

Anyway, there was a few things... Overall, it's great.
The addintional production rows was confusing, right clicking too, there was some bugs...
I should expect more for the real game, and I do.

Also, I liked how a LOT of turrets would pop out of the ground to defend against engineers in missions. Smile

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Mar 01, 2007 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the way NOD makes turrets...
I actually pretty much never used predators...

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Fri Mar 02, 2007 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

After 9 years of anticipation... finally ~Cries~
Download was pretty smooth through filefront (600kb/s).
I will either burst into tears of sorrow or piss myself from excitement. One thing for sure, I will be a different man.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Mar 02, 2007 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

wet one that is...

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Smilen
Light Infantry


Joined: 30 May 2005

PostPosted: Fri Mar 02, 2007 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Gufu.. hahaha.

Anyway, just replayed the demo with a joyful skirmish. Me - Nod against GDI Ai. And man, they really do mean EASY when they say easy.
But a LOT of fun.

Im still, very impressed.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Mar 02, 2007 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

AI isn't very good with GDI indeed...

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CaronFX
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PostPosted: Fri Mar 02, 2007 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

The demo is pretty cool however there are issues...

1.) Lack of units; I dunno if it's just me or there is too little units for each side and they all are very similar nothing special in TS you had disruptors, amphibious APCs, titans, wolverines, the technology was more diverse.

2.) Upgrades they would be OK if they applied to 1 type of unit... its like giving all units that fire cannons in TS a railgun. As mentioned before predator becomes obselete after mammoth is built.

3.) Harvester harvests 2000+ credits per run (I think its 2300 or 2400 not sure)

4.) Juggernaut's projectile should have a arc to it not a 'straight shooter'

5.) Mouse thing; already being made an option will be available in a patch

Somethings that just concern me:
Obelisk is OVER powered as well as the mammoth tank
The story line.
The videos don't look too convincing + they waste space on HiDef videos the ones of TS' quaility were fine.
49.99$ USD (don't have that much lol)
That's all for now...

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CarbonFX
Guest




PostPosted: Fri Mar 02, 2007 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oops forgot to mention the the 'disruption tower' (stealth generator) is way underpriced only 1000 credits

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CarbonFX
Guest




PostPosted: Fri Mar 02, 2007 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

EA was kind enough to drop us all the mission breifings in the BIG files so now the story line is cracked... IMO it's pretty... not what I expected (in sort of a bad way). I won't say anything dont want to spoil it.

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Sat Mar 03, 2007 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

CaronFX wrote:
The demo is pretty cool however there are issues...

1.) Lack of units; I dunno if it's just me or there is too little units for each side and they all are very similar nothing special in TS you had disruptors, amphibious APCs, titans, wolverines, the technology was more diverse.

2.) Upgrades they would be OK if they applied to 1 type of unit... its like giving all units that fire cannons in TS a railgun. As mentioned before predator becomes obselete after mammoth is built.

3.) Harvester harvests 2000+ credits per run (I think its 2300 or 2400 not sure)

4.) Juggernaut's projectile should have a arc to it not a 'straight shooter'

5.) Mouse thing; already being made an option will be available in a patch

Somethings that just concern me:
Obelisk is OVER powered as well as the mammoth tank
The story line.
The videos don't look too convincing + they waste space on HiDef videos the ones of TS' quaility were fine.
49.99$ USD (don't have that much lol)
That's all for now...


You don't need anymore units, you got the units you need.

That's why it costs 3000 bucks and takes an hour to build.

You need the cash.

I like it how it is, anyway it appears to arc when it fires in the air

Obelisk is SO easy to take down with a mammoth tank. And don't forget about aircraft.

The videos look GREAT

The story line is meh.

If the cost is too much, i'd suggest you getting a job #Tongue

Also, what does the steamroller AI do?

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CarbonFX
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PostPosted: Sat Mar 03, 2007 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

1.) Yeah, but it will get boring after a while mainly because everything fires the same gun... Predator tank, mammoth, zone trooper all do railguns... laser turret, buggy?, nod tank, obelisk of light, weird walking mech cyborg thing, nod commando all do lasers... basic inf is - guns and rocket inf - rockets...

2.) see #1

3.) Not that much

4.) Maybe, thats personal prefrence #Tongue

Maybe obel. gets stronger on the difficult levels

I do have a job hehe but the standard of living here is too consuming. Besides new games usually come out at 39.99 tops.

Steamroller, hmm I think it swarms you with tanks.

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Sat Mar 03, 2007 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually, IMO the Obelisk is very weak. It should be the strongest but EA decided to make the GDI have the strongest defence. The Beam Tank's charger should also alightly increase damage, and if you charge it the obelisk cannot fire as fire as the radius circle is Embarassed I know the obelisk is a 1-hit-killer against light vehicles, but you usually build them late in the game and that's when them mammoths come at you. They are also easily taken out by juggernauts and firehawks.

The obelisk does look nice though.

Quote:
.) Yeah, but it will get boring after a while mainly because everything fires the same gun... Predator tank, mammoth, zone trooper all do railguns... laser turret, buggy?, nod tank, obelisk of light, weird walking mech cyborg thing, nod commando all do lasers... basic inf is - guns and rocket inf - rockets...


Why do you have a problem with this? Seriously, i find nothing wrong with their units having the same weapons. It happens in many games.

Quote:
3.) Not that much


Yes, you actually do. if you notice when you play against Hard or Brutal, the AI tends to hunt down your refineries.

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C&CFan
Guest




PostPosted: Sat Mar 03, 2007 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Basically the quality of the game is proportional to your h/w specs. This may seem obvious to most, but I experienced some unwanted side effects that ruined the experience (audio out of sync and very bad graphics issues).

Hopefully EA will add a hardware check at the start, that informs users upfront that their specs do not conform to the requirements of the game and either lets the user play the game at their own risk or doesn't let them use it at all. Most likly they will, as done in other games.

I suppose its a case of RTFM, but who can be bothered.

Anyway, I was suprised, because I have been playing many of today's new games and had no h/w issues until now, even if my hardware didn't meet their specs exactly.

C&C 3 rocks!

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Roets
Vehicle Driver


Joined: 02 Sep 2005
Location: Belgium

PostPosted: Sat Mar 03, 2007 4:19 pm    Post subject: the good and the bad Reply with quote  Mark this post and the followings unread

Played the demo, and i must say that i enjoyed it... BUT i just gotta have my say on some things.


where to start...

ok when i played the tutorial, the first thing i thought was: wait a minute, did i just start up renegade? :d but, naturally, this is better then generals.
sticking to that, there is one thing that bothers me, doesn't the gdi pitbull remind you of some other unit.. say GLA rocket buggy? it evens drives as ridiculous as that buggy! (when it drives off for a moment it wants to device do drive off on 2 wheels in stead of all 4)

and the gdi rocket troopers, china rocket infantry anyone? :d (although i like it in the demo)

at least the infantry isnt as rediculous as in generals (my god the gi with the gun on his shoulder Surprised), i like the rest of the infantry though..

moving on....
continueing on the millinia old discussion of the changed universe,

ok i accepted the fact that tiberium changed.

but explain to me this: gdi originally choose for walkers because their tracked vehicles where to heavy for their tracks to get a decent grip in the tiberium altered terrain (i remember reading this somewhere) and now they go back to tracked vehicles? and why did they choose to remove the amphibious function from they apc with the capacity for one enigeer?

and tiberium related, i kind of sorta like the new tiberium, but i find it rediculous that a single harvester is almost unable to deplete a single field of tiberium where in tiberian sun it was so easy to run out of tiberium and you where forced to go out to other fields?

and another thing that pops in my mind, in tiberian sun sea travel was almost non-existant (especially in fire storm) because of the algae, yet almost two decades later, the worldwide infestation of tiberium is even more severe, HOWEVER all of a sudden, the waters are pristene and nod has battleships happily going about??

it seems that gdi degraded in technology, remember gdi bases in tib sun? high tech!!! here, the barracks look like a vietnamwar era barracks (so to speak) and orca's just don't look as cool as they used to.

and one last thing, while i think that garrisoning buildings is cool, they way they do it here is retared, hey lets transfor civilian building windows into bunkers??? why not just do more like in ra2 like sandbags and boarded windows and such.
also, engineers should be able to repair civilian buildings like they did in tib sun and ra2 but yet all they do now is garrison them?? it sucks! you can't reuse a building now if its been severely damaged.

i'm sure there are some things i forgot but meh Razz

now, i know that it's just a demo and the game is far from complete, but i hope they change at least some of these details..

that said, i really did enjoy the demo, and found the main menu and stuff cool, and hey it runs smooth, regarding the fact that i have this crappy ati radeon 9250 card... so that is cool Smile although ultra high grapgics aren't for me... Sad


end rant Laughing

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CarbonFX
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PostPosted: Sat Mar 03, 2007 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Why do you have a problem with this? Seriously, i find nothing wrong with their units having the same weapons. It happens in many games.


I dunno maybe I'm not used to the concept yet.

The GDI defence IMO isn't the best a fast unit running or moving perpendicular to the projectile would usually not get hit (happend loads of times when the sabeteur tried to jack my tib spike. Is there a limit on the amount of units you can get to charge a single obelisk or after a while the ones that charge extra just wont do anything or contribute anything?

However on a brighter note, I love the way that now a bunch of infantry (mainly the minigunners or militia or riflemen) can't destroy a vehicle as fast. I remember the days in TD where to get a cheap victory I would build 20 minigunners and swarm all lol.

I also love the firehawk bombs.

The superweapons actually pwn.

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Sun Mar 04, 2007 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

CarbonFX wrote:
Quote:
Why do you have a problem with this? Seriously, i find nothing wrong with their units having the same weapons. It happens in many games.


I dunno maybe I'm not used to the concept yet.

The GDI defence IMO isn't the best a fast unit running or moving perpendicular to the projectile would usually not get hit (happend loads of times when the sabeteur tried to jack my tib spike. Is there a limit on the amount of units you can get to charge a single obelisk or after a while the ones that charge extra just wont do anything or contribute anything?

However on a brighter note, I love the way that now a bunch of infantry (mainly the minigunners or militia or riflemen) can't destroy a vehicle as fast. I remember the days in TD where to get a cheap victory I would build 20 minigunners and swarm all lol.

I also love the firehawk bombs.

The superweapons actually pwn.


Place guardian cannons (?) beside them, i consider the sonic cannon thing a support defence. I don't know if there is a limit, but there probably is.

Yeah, I agree with you there, they don't do squat to them. Taht's a good thing IMO. Makes use of rocketeers. Like in RA2, all you needed was deployed GI's to take a tank rush out, the MG's would destroy the tank before the GGI's missiles would come in contact Confused

The firehawk's ability to fire at aircraft is pretty pointless IMO.
But it's great for garrisoned structures Very Happy

Yeah, the SW's are actually super

Offtopic: carbon, why don't you register? you seem to be posting lot's

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CarbonFX
Vehicle Driver


Joined: 04 Mar 2007

PostPosted: Sun Mar 04, 2007 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Registered Smile

That's exactly what I use them firehawks for, to clear a garrisoned structure and well to take out the temple of nod on a occasion - weird they had all these ground defenses no SAM sites.

Veteran units are pretty cool. (Mammoths fire red rail guns and red devastating missiles)

Like the new EVA, informs of sighted units.

Wonder if there will be an option to turn off the fog of war. (I play with both at different times)

Now, the squad system is pretty neat except for the fact that a APC can only carry 1 squad or non-standard unit ie engineer, commando so then only 1 engineer per APC or just the engineer alone I would be used to sending support with but now I must build more.

One thing I can't stand when you deplete your tib field in the skirmish the harvesters simply go to the 2 in the corners regardless if there is an enemy stronghold which pisses me off I must of lost 2 harvesters from misbehaving while I was leading a battle... even in a situation where you are just building a base or not monitoring the harvesters, all I would hear is "harvester under attack" then I would have to bail it out because it's too stupid to know that it would loose to 3 avatars... This is one of the most annoying things EA seriously needs to fix this and I don't imagine it would that hard of a fix anyway... Scan tib field upto what 30 units away? and if there is a enemy unit, the harvester can disengage harvesting.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Mar 04, 2007 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

they said tiberium doesn't grow if you won't view it...

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sun Mar 04, 2007 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I finally played it, and I see that the most of the arguments, that I wanted to say, are already told.

I enjoyed the demo, but like others I'm a l'il bit disappointed.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Mar 04, 2007 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have enjoyed the demo personally...

Ran it on maxed out graphics/audio settings on my good ol' Compaq... It handled really well, little to no lag at all... was one point where the CPU got overloaded from the bottlenecking it was doing...but overall, handled well, I wonder if my 5600 could handle it...

also wished they made a extra set of maps to play with in Single play...would have been nice to show off some stuff, like red zones, and such.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Mar 04, 2007 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

no starting units...
graphics do look good at low-medium however.
cant really judge money balancing based on an unchangeable amount of starting cash, though as i said, 4000 for a techcentre is a bit much (and 3000 for railguns, which are absolutely necessary)

repair range of the buildings that provide one isnt enough, considering that a completely 3d environment, rather than TS's cells, makes units take much more space than necessary, thus pushing eachother outside that range. building adjacency range: same thing, though not that bad.

harvesters AI sucks balls.
Nod's AI too, why the need to build 20 stealth towers?
and why the hell do they stay visible themselves?

mechs need build limit, juggernaut needs rebalancing. (only deployfire, without the need for sniper squads. they always die.)
(and indeed: "Im the juggernaut, bitch!")
obelisks are insanely powerful, while GDI doesnt have any useful base defence against vehicles.
Predator tanks are too expensive for their class.
lack of non-apc anti-infantry unit. (good ol' wolverine...)
havent been able to use them much, but recon bikes need to be a little stronger, while scorpions need to be a little weaker.
Flame tank too strong against armored vehicles, which should be able to resist flames for a longer period of time than they do now.

cant build next to tech buildings for some reason...
need walls, and for GDI, integrateable turrets, as in TS. both the sonic cannon and guardian cannon should make place for a single, more useful AT emplacement.
Nod's grouped base defence system really fits the faction though.

GDI needs 100% airborne infantry, like RA2s rocketeer.
Also needs a secret mission-only Mammoth 28-mech.
(for Nod: subterrain flamer MK II. scrin: supreme commander-style moving war factory, or something similar.)

camera angle should be less, and zoomed out a bit. battlefield isnt the least bit overlookable now.

i agree with Von on the map-'issue'.

there's probably more, but i cant think of anything right now.

even though there's a lot of criticism, the demo was pretty enjoyable, and i cant wait for the real thing.

P.S. Commando still says "got a present for ya!", w00t^^.

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Mon Mar 05, 2007 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, a lot of the things you said cheil i didn't even notice :S

I still love the sonic cannon.

Heres a REALLY annoying thing.
Clear garrisoned building units.
I hate them. You can't stop them

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