Posted: Tue Feb 27, 2007 4:33 pm Post subject:
Unit Crates
Subject description: Doesent work Correctly
Code:
Armor=0,ARMOR,yes,1.5 ; armor of nearby objects
Firepower=0,FIREPOWR,yes,2.0 ; firepower of nearby objects increased (firepower multiplier)
HealBase=0,HEALALL,yes ; all buildings to full strength
Money=0,MONEY,yes,2000 ; a chunk o' cash (maximum cash)
Reveal=0,REVEAL,yes ; reveal entire radar map
Speed=0,SPEED,yes,1.2 ; speed of nearby objects increased (speed multiplier)
Veteran=0,VETERAN,yes,1 ; veteran upgrade (levels to upgrade)
Unit=110,<none>,no ; vehicle
Invulnerability=0,ARMOR,yes,1.0 ; invulnerability (duration in minutes)
IonStorm=0,<none>,yes ; initiate ion storm
Gas=0,<none>,yes,100 ; tiberium gas (damage for each gas cloud)
Tiberium=0,<none>,no ; tiberium patch
Pod=0,<none>,no ; drop pod special
Cloak=0,CLOAK,yes ; enable cloaking on nearby objects
Darkness=0,SHROUDX,yes ; cloak entire radar map
Explosion=0,<none>,yes,500 ; high explosive baddie (damage per explosion)
ICBM=0,CHEMISLE,yes ; nuke missile one time shot
Napalm=0,<none>,no
Its supposed that you only get units in crates but after 50 units you still get money.
Wouldn't that mess it up big time? I mean its not like a normal Unit tag, its something the game needs to know what to do if a crate is there. Maybe its just hardcoded to do Money at least once. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Wed Feb 28, 2007 12:43 am Post subject:
i doubt it would mess up the game, i did worst. i made a nuke plane for korea and instead of shooting a missile it just hovers in midair waiting to get shot. QUICK_EDIT
Flying too fast, duh.
Unit must = 100 not 110 or else money spawns. Weird WW coding. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Wed Feb 28, 2007 2:48 am Post subject:
no, my plain wasnt going fast. it was just when i make it attack it just hovers. i know what the problem is just how to fix it... i used the terriost warhead for its attack and well. it thinks its a death weapon when its a simple shoot missile deal. i stopped the mod and started a new one so now im just posting my mod on my message board. im to scared to post my mod here because everyone is a pro and my mod is decent but i dont think anyone would agree here anywho i read the tutorial above and its very helpful. QUICK_EDIT
for the first: Unit=100,<none>,no, doesent work and if i set a ; before it will read the code from the orginal rulesmd because this is a gamemode ini file and i always get ONLY money when ive reached 50 units. QUICK_EDIT
if its hardcoded it would be good if CnCVK could fix it, shouldnt be too hard, because ive tried many diffrent solutions and i still get money after 50 units, no matter what QUICK_EDIT
God...the kids today...
The game is coded to give you money if you already have the powerup in question - i.e. if you run over an armor crate, and then over another, the second one would give you money instead, because you already have improved armor.
50 units is most likely a breaking point for the unit crate, where it assumes you "already have that one".
And no, it should not be 100, but 110 - because that's what the original percentages add up to.
Some of those "helping" here might just want to actually research basic modding knowledge before saying something. Although the OP should've looked around first as well. _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
50 units is most likely a breaking point for the unit crate, where it assumes you "already have that one".
I dont think so. First: it doesn't matter how many diffrent units you have in the game units, ive got like 3 Apocalypse and 4 Prism Tanks, and Second: It Dosen't matter, ive tested it with the orginal rules too (exept crate changings) and still got a maximum of 50 units in a crate.
And it would be very good if you could brake this Point or Bug in some way because this is very handy in "Crate War" were youre supposed to get your army through crates, but now i can't. QUICK_EDIT
There a lot of different logic....
0)global money redirection if something is true
1)Check if player have a MCV, if no create it
2)Check if player have Refinery, if yes create harvester
3).... _________________ ARM forever - x86 sucks QUICK_EDIT
There a lot of different logic....
0)global money redirection if something is true
1)Check if player have a MCV, if no create it
2)Check if player have Refinery, if yes create harvester
3)....
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