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Unit Crates
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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Tue Feb 27, 2007 4:33 pm    Post subject:  Unit Crates
Subject description: Doesent work Correctly
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Code:
Armor=0,ARMOR,yes,1.5              ; armor of nearby objects
Firepower=0,FIREPOWR,yes,2.0       ; firepower of nearby objects increased (firepower multiplier)
HealBase=0,HEALALL,yes              ; all buildings to full strength
Money=0,MONEY,yes,2000             ; a chunk o' cash (maximum cash)
Reveal=0,REVEAL,yes                 ; reveal entire radar map
Speed=0,SPEED,yes,1.2              ; speed of nearby objects increased (speed multiplier)
Veteran=0,VETERAN,yes,1             ; veteran upgrade (levels to upgrade)
Unit=110,<none>,no                  ; vehicle

Invulnerability=0,ARMOR,yes,1.0     ; invulnerability (duration in minutes)
IonStorm=0,<none>,yes               ; initiate ion storm
Gas=0,<none>,yes,100                ; tiberium gas (damage for each gas cloud)
Tiberium=0,<none>,no               ; tiberium patch
Pod=0,<none>,no                    ; drop pod special
Cloak=0,CLOAK,yes                   ; enable cloaking on nearby objects
Darkness=0,SHROUDX,yes              ; cloak entire radar map
Explosion=0,<none>,yes,500          ; high explosive baddie (damage per explosion)
ICBM=0,CHEMISLE,yes                 ; nuke missile one time shot
Napalm=0,<none>,no


Its supposed that you only get units in crates but after 50 units you still get money.

Any Ideas?

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Feb 27, 2007 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

put ; in front of money and anything else not units or wanted in crates.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 27, 2007 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wouldn't that mess it up big time? I mean its not like a normal Unit tag, its something the game needs to know what to do if a crate is there. Maybe its just hardcoded to do Money at least once.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Feb 28, 2007 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

i doubt it would mess up the game, i did worst. i made a nuke plane for korea and instead of shooting a missile it just hovers in midair waiting to get shot.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Feb 28, 2007 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Flying too fast, duh.
Unit must = 100 not 110 or else money spawns. Weird WW coding.

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Wed Feb 28, 2007 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread


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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Feb 28, 2007 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

no, my plain wasnt going fast. it was just when i make it attack it just hovers. i know what the problem is just how to fix it... i used the terriost warhead for its attack and well. it thinks its a death weapon when its a simple shoot missile deal. i stopped the mod and started a new one so now im just posting my mod on my message board. im to scared to post my mod here because everyone is a pro and my mod is decent but i dont think anyone would agree here #Tongue anywho i read the tutorial above and its very helpful.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Feb 28, 2007 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

@ wardeathfun: please stop hijacking this topic. If you have a question, make another topic for it. Rolling Eyes

@ Chrisse: if im correct, all percentages of the crates together must be 100. I know i didnt said this on msn, but i just remembered it Razz

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Wed Feb 28, 2007 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

for the first: Unit=100,<none>,no, doesent work and if i set a ; before it will read the code from the orginal rulesmd because this is a gamemode ini file and i always get ONLY money when ive reached 50 units.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Feb 28, 2007 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

wasnt asking a question and i went back on topic #Tongue

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Mon Mar 05, 2007 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

if its hardcoded it would be good if CnCVK could fix it, shouldnt be too hard, because ive tried many diffrent solutions and i still get money after 50 units, no matter what

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Tue Mar 06, 2007 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

God...the kids today... Rolling Eyes
The game is coded to give you money if you already have the powerup in question - i.e. if you run over an armor crate, and then over another, the second one would give you money instead, because you already have improved armor.

50 units is most likely a breaking point for the unit crate, where it assumes you "already have that one".

And no, it should not be 100, but 110 - because that's what the original percentages add up to.


Some of those "helping" here might just want to actually research basic modding knowledge before saying something. Although the OP should've looked around first as well.

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Tue Mar 06, 2007 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Renegade wrote:

50 units is most likely a breaking point for the unit crate, where it assumes you "already have that one".


I dont think so. First: it doesn't matter how many diffrent units you have in the game units, ive got like 3 Apocalypse and 4 Prism Tanks, and Second: It Dosen't matter, ive tested it with the orginal rules too (exept crate changings) and still got a maximum of 50 units in a crate.

And it would be very good if you could brake this Point or Bug in some way because this is very handy in "Crate War" were youre supposed to get your army through crates, but now i can't.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Mar 06, 2007 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

picking up 50 crates in a game mode?

seems random ...

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Wed Mar 07, 2007 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
picking up 50 crates in a game mode?

seems random ...


it isn't. just a game mode.

so no one got any solution?

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VK
Pyro Sniper


Joined: 28 Jul 2005
Location: in GAMEMD.EXE

PostPosted: Wed Mar 07, 2007 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

There a lot of different logic....
0)global money redirection if something is true
1)Check if player have a MCV, if no create it
2)Check if player have Refinery, if yes create harvester
3)....

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Wed Mar 07, 2007 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&CVK wrote:
There a lot of different logic....
0)global money redirection if something is true
1)Check if player have a MCV, if no create it
2)Check if player have Refinery, if yes create harvester
3)....


So its hardcoded?

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu Mar 08, 2007 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, and Renegade was suggesting that 50 units is the hardcoded maximum that the Unit Crate will give you.

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