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IVI MRP-T2
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Jun 28, 2006 7:32 am    Post subject:  IVI MRP-T2 Reply with quote  Mark this post and the followings unread

Hi! Smile
This is my 3rd voxel for Westwood's C&C Tiberian Sun.
I call it the Microfusion Reactor Powered Tank model 2
or MRP-T2 for short

Overview:
Name=MRP-T2 'Weevil'
Powerplant=Reaver Micro Fusion Cell Reactor (generating 1500hp max)
Armament=1x 75mm Mass Driver (APFSDS rounds), Smoke grenade dishcargers, 1x 3.7mm caseless Anti-personel minigun
Speed=70mph on road, 55mph on conventional terrain


The Microfusion Reactor Powered Tank model 2 (MRP-T2) was developed by
Isserel 'Xiang Tze Wu' Vehicle Industries (IVI) for the Brotherhood of Nod. The MRP-T2 is a light tank; weighing only around 30-35 tons as opposed to the tank the Brotherhood itself developed: the 'Tick Tank'; which weighs considerably higher.
The 3 main advantages the MRP-T2 has over the Tick Tank are it's speed, cheap cost and it's weapon. Even though the MRP-T2's armor and chassis are made out of light ceramics, it is much cheaper to produce than the heavily armored Tick Tank. Although the MRP-T2's weapon has a lower caliber than that of the Tick Tank, the power supplied by it's onboard microreactor is enough for the mass driver to propel 75mm APFSDS rounds at maximum speeds allowable thus increasing pentration power (and eliminating the cost of conventional propellant explosives).

The MRP-T2 was nicknamed the 'Weevil' after the 3 day clash of the Brotherhood with the GDI in the city formerly known as Xinjian. It was there the GDI first saw the MRP-T2. The volume of tanks they saw was surprising and the swarm of MRP-T2's combined with it's thin proboscis like turret gave the GDI the impression of weevils swarming over a piece of prisoners' food. Needless to say, the GDI garrison in Xinjian was overrun before reinforcements could arrive and so the stigma stuck into the survivor's minds and the nickname stuck as well.


Pro's
The MRP-T2 is cheap to produce! It costs less than the tick tank and is cost effective.
The MRP-T2 makes a very good harrasser for harvesters and unprotected bases. This is because it is fast, has good firepower and has the'heavy' armor characterized with the tick tank, titan, disruptor and the like.

Cons
Unlike the tick tank however, the MRP-T2 has not much staying power in a prolonged fight with other heavily armored vehicles.
It can be countered with Rocket infantry, Titans, Tick Tanks, and aircraft.

I hope you like it! do you think the color's too light?? Smile



MRP-T2 'Weevil'.PNG
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as seen from HVA editor
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MRP-T2 'Weevil'.PNG



the MRP-T2 alongside Tick Tanks.PNG
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the MRP-T2 alongside Tick Tanks.PNG



the Gold has some massive weevil and tick infestation problems.PNG
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Combat
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the Gold has some massive weevil and tick infestation problems.PNG



weevil-tick infestation part 2.PNG
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Weevil and Tick Infestation!!
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weevil-tick infestation part 2.PNG



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Twizted772
Medic


Joined: 26 Jun 2006

PostPosted: Wed Jun 28, 2006 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I like it except for the pure white barrel. The tank should also be a little darker for Nod

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Jun 28, 2006 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I see, Ill work on that barrel right away

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Wed Jun 28, 2006 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Twizted , but it is good voxel.

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Twizted772
Medic


Joined: 26 Jun 2006

PostPosted: Wed Jun 28, 2006 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

It has a good shape and texture arrangement (does that even make sense?), but it could be darker, the lightness makes it look a little blurry ingame

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Jun 28, 2006 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

needs much darkening, and more remap (compare it to the tick tank, and you'll do fine)

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Jun 28, 2006 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

make the turret bigger Wink

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Jul 01, 2006 1:38 pm    Post subject: MRP-T2 Weevil version 1.2 Reply with quote  Mark this post and the followings unread

hi! I edited the weevil and this is how it turned out. you guys are right.. it was a little too bright. however, i didnt darken the barrel any further because if it was any darker it would blend with the chassis and that would be ugly. Carnivore, the MRP-T2 is a 1 personnel light tank and so the turret is small. Wink



total overrun.PNG
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total overrun.PNG



Weevils suppressing fire under cover from Ticks.PNG
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Weevils suppressing fire under cover from Ticks.PNG



awaiting orders.PNG
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awaiting orders.PNG



in the city's periphery.PNG
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in the city's periphery.PNG



MRP-T2 Weevils in the city.PNG
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MRP-T2 Weevils in the city.PNG



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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jul 01, 2006 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

in some directions the barrel is white and in others grey... WTF? (grey is best)

darken the entire tank some more (also the barrel) and add some more remap

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Jul 01, 2006 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

The colour changing of the barrel would be due to the normals applied to it. It would appear its has a sideways direction, thus changes when viewed at different angles.

A way to correct this is either, make the barrel 2x2 in voxel thickness, and renormalise.

Or you could keep the same model, but change the normals to the normal pointing directly up. (I can't remember which, but if you change the view to Normals, and then select the same normal as you find on the top surface of your turret)

Some nice variation in colour on the sides. And the greys are pretty-much spot on compared to the tick-tank.
However, if you notice on the buggy and tick-tank, a large proportion of the unit has a black colour. Perhaps if you add more large black sections in the colouring, this could help it out.
The barrel I thought was a bit weird being so light, but it does have the advantage that you could clearly see its direction #Tongue.

Its a very well made voxel, nicely detailed and coloured.
Depending on your taste, if you would like to help it fit ingame more, have another look at the Tick Tank in your voxel program, and just try and get some of the same features and styles of particular parts.
But having said that, this is a really nice voxel which in someways exceeds the detail level of a lot of Westwood's orginal voxel.

Its a well made voxel in my opinion, and I'd love to see more of your work. I am also greatly impressed that you've put a lot of thought behind the voxel, a partial storyline and explanations of its characteristics to make it a more balanced and believable unit.

Some great work, please keep it up! Smile

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Jul 02, 2006 8:13 am    Post subject: thank you for your help guys! Reply with quote  Mark this post and the followings unread

Chielscape, does the barrel really look that bad? I can't change the barrel to 2x2 because then it would be too thick for the turret! and Muldrake said that unless I do so, the color of the barrel would stay that way depending on the orientation of the turret and the normal directions. Smile

Muldrake you got the effect I was hopefully wanting to produce; that the 'reflection' of light on the barrel would somehow give an effect on which direction the tank is targetting at. Very Happy

But in relation to tank designs, the fictional Isserel 'Xiang Tze Wu' Vehicle Industries (IVI) has that inhuman sleek slanting low profile on their tanks. I designed my GDI tanks to be a bit blockier than the NOD's Wink . and then Im trying to make new Mechs for the GDI because someone told me that GDI use mechs rather than tanks and it is the NOD who put an emphasis on wheeled and tracked AFVs Very Happy .

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Mar 21, 2007 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, this isn't just some annoying uber bump... I want to show you the new IVI MRP-T2b Weevil Mk.II light tank.

Overview:

Nod did not renew the deal with IVI for the sale of more IVI MRP-T2 light tanks. Nod now purchases stealth tanks more than they do conventional ones.

the IVI MRP-T2 is far from being phased out however, as IVI's very own Light Cavalry battalion is composed primarily with MRP-T2s (about 50%, more or less). Moreover, New Xiao Mei's Skirmisher Cavalry is comrised primarily with MRP-T2s too.

the IVI MRP-T2b has now been reoutfitted with more advanced re-forming ceramics. Its suspension is now upgraded, and its cockpit expanded. the HUD-actuator firing control has been rehashed too. a secondary anti-personnel weapon was now given to the IVI MRP-T2b: a T-rex WARLAB 'Pilum' bio-thermal tracking laser rifle. The MRP-T2 retained its original weapon though, a semi-automatic AuTra 75mm APFSDS Magnetic Mass Driver.

check it out and tell me what you think Smile



IVI MRP-T2b Weevil MkII..PNG
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in games
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IVI MRP-T2b Weevil MkII..PNG



IVI MRP-T2b Weevil Mk.II proto.PNG
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IVI MRP-T2b Weevil Mk.II proto.PNG



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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Wed Mar 21, 2007 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

a very nice tank IVI, as always! i love it Very Happy

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