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firing speed
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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Mar 20, 2007 8:06 pm    Post subject:  firing speed Reply with quote  Mark this post and the followings unread

ROF=1 takes exactly how many seconds?
(or: how many of those points make 1 second?)
and can i enter a value smaller than 1?

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Mar 20, 2007 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

15 ticks is 1 second at a game speed of 3 (middle setting) if I recall. ROF=1 will be very, very fast-firing. To be honest, using seconds as a measurement of ROF isn't worth it, just compare to existing weapons and make smaller/bigger than what they are until you're happy.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Mar 21, 2007 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

need to fire about 100 rounds per second so...

BTW do ppl really play at other settings than "fastest"?

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Wed Mar 21, 2007 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I play on the one below when on my own, but on fastest when online.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Mar 21, 2007 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I also use one below fastest when i am going to play. But when i check things, fastest Cool

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Mar 21, 2007 11:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I play on FAST when building my base and FASTEST when engaging the enemy. Plus, aren't the units for ROF frames? Ex. ROF=1(shot,shot) ROF=2(shot,wait,shot,wait)

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Mar 21, 2007 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why do you need a 100 round burst in one second? Nobody will ever be able to tell and the sound will just overlap. Remember that TS has quite a small amount of channels so 100 shots in one second will sound silly and block out everything else.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Mar 21, 2007 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

and in a burst? dont those use just a single sound?
its for a gattling tank.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Mar 23, 2007 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Ehhh, ChielScape, even in RA2 or Generals gattling tanks dont fire that fast Confused

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Mar 23, 2007 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about:

[bla]
...
ROF=240
Burst=100
...

You'll get your 100 rounds ( I have tested a simular idea, ROF=1, Burst=10) and the sounds #Tongue

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Apex
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Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Mar 23, 2007 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you want to control the burst speed then you use Arm=[number] part of the projectile code that is being used(I forget how much of a difference it is between Arm=1 and Arm=2). I tried to use the Para weapon for the GIs with Burst=250 and no Arm set and he discharged all his burst in around 2 seconds.

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