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a few simple questions
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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Wed Apr 04, 2007 12:37 am    Post subject:  a few simple questions Reply with quote  Mark this post and the followings unread

Ok I have a couple of questions thats I've been curious about but unable to find the answers!
1) What is the purpose of the "arming delay" tag on a weapon. Evertime I've used it nothing changed on my weapons.

2)Where can you edit the disrupter beam properties?

3) whats the name of the tag that delays individual shots in a burst firing weapon by X amount of ticks (1 tick = 1/60 second)

4)How would edit a flame based particle such that its immage doesnt disappear when firing east or west.

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Wed Apr 04, 2007 2:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I think I have #3

; Juggernut cannon
[Jugg90mm]
Damage=75
ROF=150 ;was 110
Range=18
MinimumRange=5
Projectile=Ballistic2
Speed=10
Warhead=ARTYHE
Report=JUGGER1
Anim=GUNFIRE
Lobber=yes
BurstDelay0=0 ; this I thnk is the Delay on round 2.
BurstDelay1=24 ; this I thnk is the Delay on round 3.
Burst=3

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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Wed Apr 04, 2007 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks I been trying to find a way to make a realistic MRLS

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Creagor
Cyborg Soldier


Joined: 05 Nov 2005
Location: Wales, UK

PostPosted: Wed Apr 04, 2007 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
1) What is the purpose of the "arming delay" tag on a weapon. Evertime I've used it nothing changed on my weapons.

If you mean Reload=, then you are in for a shock - it doesent work, nor does it exist in the TS exe. Sorry Smile

Quote:
2)Where can you edit the disrupter beam properties?

Simple things (damage, rate of fire, warhead etc..) can be chamnged through the [SonicZap] entry in rules.ini, But for things like color and shape you are stuck - it is hardcoded, meaning that it is un-editable.

Quote:
4)How would edit a flame based particle such that its immage doesnt disappear when firing east or west.

Find the animation in the TS mix files, and edit it so that the frames for east/west firing are blank.

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