Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Wed Apr 04, 2007 6:23 am Post subject:
[TS] Nod Exige Class
Subject description: [Experimental Naval Unit]
Nod has been experimenting with new, more advanced Tiberium-based weaponry. Thanks to the generous funding from the Black Hand, the project, code named Exige, has been completed. The first "Live Fire" tests under real battle conditions arose a month ago when GDI attempted to raid the Nod-controlled ports of Liverpool, England. This is where Project Exige was built. It alone, with only the assistance of two light PT boats, annihilated the 5th GDI Assault fleet. No known transmissions, coded or otherwise, were sent by the fleet. As far as GDI knows, it was land-based weaponry that destroyed their fleet.
You will be the first to take control of this. The Exige has been assigned to the 7th Unified Fleet. Take care of her, Commander. She is a valuable asset to Nod. Here are her specifications.
B.N.S. Exige
315 metres Long
60 metres Wide
85 meteres High
15 cm Trillium Armour Plating
EMX Water-Modified Underwater Ramjets (Manufactured by Muldrake Motors)
Top Speed of over 50 Knots
Single mounted Tiberium-based Particle cannon. (Liquid tiberium is injected in vapor form, causing mass damage.)
Liquid Tiberium tanks supplying vapor for the cannon.
PCX-8800 Navigation & Communications (NavCom) system
Acts as a secondary command post, should home command be damaged.
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This was actually going to be my Voxel competition entry, but it's two days late, so I'm just going to publicly release it. Should you encounter problems, let me know! Hoping for another spotlight! Cheers!
this vxl is excellent, but i think its too small for the dimensions your describing, it look like a patrol boat. You should al least double its size on all dimensions while still retaining its detail. And the warning strip along the barrel should be one sided. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Wed Apr 04, 2007 11:13 am Post subject:
guess 3 times why i get the feeling youve been playing supcom a lot lately? _________________ Please, read the signature rules of the forum. QUICK_EDIT
...It's not "worty" of a spotlight, it's WORTHY, of a spotlight.
Oh and yeah it is, in my opinion, cause the texturing is amazing... Resum work on project atlantis, DaTS... QUICK_EDIT
The shadows are cause instead of using proper coding for ships, he used the GDI APC logic, so it will have the APC's shadow in the pictures... This is nothing to worry about, it's fixed with proper coding. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed Apr 04, 2007 9:33 pm Post subject:
Well before I didnt have much to say, but here I has the time. now, the red colours on the ship really make it stick out and look cartoony, like the 01 and Non-remap red areas, I say you make them white or something other then the present colour, please. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Apr 07, 2007 7:41 pm Post subject:
well, I wanted it to have some non-remap red because Nod's colours are Red and Black. I guess I can make then just grey or black... white wouldn't look good on a Nod ship. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
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