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Zep carrier
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avpx
Cyborg Engineer


Joined: 30 Jun 2006

PostPosted: Sun Apr 08, 2007 10:39 am    Post subject:  Zep carrier Reply with quote  Mark this post and the followings unread

I tried to create a ZEP carrier with the normal carrier codes.
It worked fine, but when the planes had to return into the ZEP, they just landed on the air... how do i fix it?

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sun Apr 08, 2007 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Aircraft Carriers in the air afaik you can't do, although you could give the aircraft some form of suicide weapon so then they'd keep respawning etc.

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avpx
Cyborg Engineer


Joined: 30 Jun 2006

PostPosted: Sun Apr 08, 2007 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

hm.. tnx.
Good idea by the way... i'll use it.

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Sun Apr 08, 2007 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or give them infinite ammo and they'll attack until destroyed.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sun Apr 08, 2007 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rattuskid wrote:
Or give them infinite ammo and they'll attack until destroyed.


Ah but if you tell them to stop they'll try to return back to the carrier.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Apr 12, 2007 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

could try making a kirov air voxel ?

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Apr 12, 2007 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Confused But isn't the kirov an air voxel allreddy? Perhaps if you do an cxarrier with normal codes with ZEP srt and the hover loco, adjust the hight to 1024 or something (256 per cell) I don't kno if it'll work, but it's worthy a try

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Apr 12, 2007 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

i wouldnt know, it comes from a warfactory so i doubt it anyways.... oh! i know!

make a kirov clone and place it in ini rules under aircraft!!! *waits to be wrong*

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Apr 12, 2007 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

what about changing the fire FLH?
if you made the height really high, would that work?

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