Posted: Wed Apr 11, 2007 4:09 am Post subject:
Weapon sounds and shots.
At the moment i'm trying to follow the straight shots tutorial but im getting no success, the only thing that seems to work is the change in range. here is the code.
; anti-armor weapon ; straight hi-speed ballistic shot
[105mm]
Damage=65
ROF=60
ROT=1
;Arcing=true
Acceleration=100 ;this is most necessary. Can be higher if ya want.
Proximity=yes
Ranged=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
Range=10
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes
Firstly acceleration was 50, increasini it to 100 has made no difference. Also i increased the speed to 80 and again it has done nothing. I have also enabled and changed Arcing=false which also has no effect. The only noticable change is the doubling of the range which works well.
How can i go about replacing and adding sounds to the units. I've tried naming the new fire sound grizzly GrizzlyTankAttack, 105mm and vGTNatt, adding these into the RA2 folder has made no difference.
And finally how can i go about changing the projectile to that of TS's tank projectiles.
What i want to end up achieveing is similar shots to that of Dune 2000 tanks. QUICK_EDIT
The sounds are useless in the folder directory. You have to put them in a mix if they're EVA voices or into a new audio.bag if they're unit sounds. That process isn't easy and if you want to make the mod downloadable it makes the fileszie very large (since all the other sounds in the bag get copied).
XCC Mod Creator/Launcher will add sounds for you though. Look into it.. _________________
Every new unit will have their own firing and explosion sound and afew others. Also they'll be between 10 and 15 tracks. So i'll look into the mod maker and see what comes up. QUICK_EDIT
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