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C&C3 alternate soundtrack project
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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sun Apr 22, 2007 8:56 pm    Post subject:  C&C3 alternate soundtrack project Reply with quote  Mark this post and the followings unread

Nod Strike was really the start of a more extensive idea: to completely replace the disappointing soundtrack of Tiberium Wars. It's about 50% remixes and 50% original material right now, and I want to keep it at roughly the same percentage for the finished soundtrack.

I'm taking some liberties with Nod (and later Scrin), while keeping the trademark Klepacki style for GDI.

GDI:
http://www.zshare.net/audio/stomp2-mp3.html - Remix of Stomp. Not too different from the original right now, the idea is to keep it entirely slow instead of the D&B influences present in the original. The tremolo strings are ugly, though they're just placeholders for now.

http://www.zshare.net/audio/funky-mp3-358.html - All new, Red Alert 2-inspired funk. I think I really nailed the Yuri's Revenge atmosphere here.

Nod:
http://www.zshare.net/audio/nod-strike2-mp3-pb7.html - Just some minor differences from the last version. I just need to top it off with an additional melody during the breakdown.

http://www.zshare.net/audio/warfare-mp3-p2g.html - Start of a Warfare remix. Not much else to say here.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Apr 22, 2007 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

dude...
it's... insane.
totally batshit insane.
Hail GYamori!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Apr 22, 2007 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Amazing! CNC3 music makes me want to gag...

BTW, I sent you a PM a little while ago about your Act On Instinct redux...If you're not going to finish it, would mind sending me the work you've done, in mp3 format?

I'd like to do something with it, and I'll be sure to credit you when I finish. If not, that's OK too, just thought I'd ask

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Mon Apr 23, 2007 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
Amazing! CNC3 music makes me want to gag...

BTW, I sent you a PM a little while ago about your Act On Instinct redux...If you're not going to finish it, would mind sending me the work you've done, in mp3 format?

I'd like to do something with it, and I'll be sure to credit you when I finish. If not, that's OK too, just thought I'd ask


http://www.zshare.net/audio/act-mp3.html

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Apr 23, 2007 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

sweet. Thanks dude Cool

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Tiberian Odyssey mapping department. Discord
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Apr 23, 2007 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just kickass work, i'm glad there is people that appreciate the musical side of C&C where EA just failed big time.

The start of stomp track isn't too great but once gets going, its cool

funky track, yes pretty YRish, warfare track, i think those constant effect things need to be changed, just distracts from the whole thing.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Apr 23, 2007 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stomp was great, I would definitely have that in my C&C3. The others, especially funky, were a bit too YR style, though Warfare was decent enough.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Apr 23, 2007 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Big props on Stomp 2. Absolute C&C classic.

Funky is great for YR, as stated.

Are these available to use for other modifications too?

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Mon Apr 23, 2007 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

It may be YR-ish, but keep in mind both Scouting and Mad Rap worked for TS.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Apr 23, 2007 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

These are absolutely fantastic! Nice job!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Apr 23, 2007 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Someone, please, kill me for this AWESOME shit before it kills me!

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Mon Apr 23, 2007 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gecko is the musicproz00r i say.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Apr 25, 2007 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nod Strike - aka, feckin epic.

Smile

Stomp 2 should sound great when it's done..

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Wed Apr 25, 2007 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

In my oppinion some Red Alert influence should be able to come back, since Red Alert is part of the same universe, it would come back haunting the Tiberian series to remind it of it's past.

Who would of thought that a century after the events in Red Alert there would be Mech's, Lasers, Cyborg Commandos and struggle in a world infested by an alien substance. I'm trying to point out the bigger picture.

Some of the themes in Tiberian Dawn have this spooky and mysterious feel to them that makes me think of them as a prelude to the dark tiberian future.

A very rich universe, indeed!

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