Posted: Sat Apr 28, 2007 7:22 am Post subject:
The left overs of Tiberian Sun
Subject description: Dropexp and Dirtexpl?
Few weeks ago, while surfing on TIBSUN mix, I noticed how the two unused animations, most likely some sort of explosions, DIRTEXPL and DROPEXP shared the same body of colour. Both apparently shared the same colour palette that no longer exists, because they don't fit correctly to any existing TS palette. Many mods use them as Tiberium explosions, but I believe they are something else. Here's what I think they are:
1. Dropexp. This must be connected to the Drop-pods, notice the part "Drop" in the beginning of the filename. The animation itself looks like a large explosion on a ground. I think this was supposed to be the crash animation of the pods.
2. Dirtexpl. Judging by the name again, this must have been another dirt explosion on the ground, perhaps used with Disc grenades? Even if this was going to be a Tiberium Explosion, shouldn't the smoke (or flying dirt) be green, black or brown? Also, if this animation is enabled ingame, in a weapon for example, it is used together with a strange sound, named "expdirt1", which is described as dirt explosion sound too.
What do you think? What is the origin of these two animations? There are more of these, like the alone light infanty dying animation, that doesn't fit to any palette (the blood is not red in any of the TS palettes, and the soldier looks messed up).
Discussion is open.
expls.PNG
Description:
This is a shot of both explosions in the ANIM. pal. See how they both have greyish smoke/explosion, and the DIRTEXPL shares a unique green explosion in the middle.
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Apr 28, 2007 12:42 pm Post subject:
Well the infdie thing is just the death animation of the infamous Rifle Infantry from the betas. Compair it to the Chemical Trooper's death animation and see what I mean.(Who, also has teal blood...) _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Yeah, I noticed that too, the death anim is exactly the death of the weedguy, but with some strange palette.
@LKO: Now that you mention it...it is somekind of weird fusion of the two animations...but if it was in water...there should be a palette that makes it look blue...if the same palette was used with DIRTEXPL, the grey smoke would turn blue too...and if they share the same palette....was DIRTEXPL used for water explosions? Hmm...seems unlikely, because there should be splashing water...unless it was used together with the "h2o" animations... _________________
None of the water anims are blue though, just different shades of grey. Also, it's interesting that its water-based. Dpop-pods can't land on water,maybe they could in beta TS... that would be a nice feature too... if a bit suicidal for the infantry... _________________ QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Sat Apr 28, 2007 7:20 pm Post subject:
I have tried ingame years ago. if you tell drop pods to hit water they hit the nearest piece of land. Dirt explosion is for the Sub apc and subtank when they burrow underground. drop explosion Was probably going to be if the pods collided with a structure or a cliff which is possible. _________________
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Apr 28, 2007 7:26 pm Post subject:
Eh? Drop Pods can hit cliffs or buildings? Last i checked they always hit the nearest patch of ground avalible. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
It depends on the weapon. When I gave the vulcan2 (the Drop Pod primary weapon) much more damage than it has now, the pods landed where buildings were, damaging them, but not destroying them. Unfortunately the infantry died inside the building. But they can't land on cliffs.
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Dirt explosion is for the Sub apc and subtank when they burrow underground
No, that is the dig animation.
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None of the water anims are blue though, just different shades of grey
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