Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 10:35 pm
All times are UTC + 0
Nod and GDI infantry...
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
CyborgCommandoKerem
Medic


Joined: 28 Apr 2007

PostPosted: Sun Apr 29, 2007 6:28 pm    Post subject:  Nod and GDI infantry... Reply with quote  Mark this post and the followings unread

Here are Nod and GDI soldiers. Only changes are:

Nod: Gray areas darker, visor added
GDI: helmet visor area expanded and a remaple area

How can these be improved tell your ideas!



GDIe1.gif
 Description:
 Filesize:  288.11 KB
 Viewed:  6373 Time(s)

GDIe1.gif



NODe1.gif
 Description:
 Filesize:  287.78 KB
 Viewed:  6373 Time(s)

NODe1.gif



Back to top
View user's profile Send private message
m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sun Apr 29, 2007 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...don't mean to nitpick, but this would be better suited for the Media Hut forum.

Also, while what you have is pretty good, Nod and GDI shouldn't really have the same basic infantry, as the two factions aren't even remotely the same. Designing a new E1 for each side to better suit them would be very interesting to see.

_________________


Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account AIM Address
m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sun Apr 29, 2007 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...don't mean to nitpick, but this would be better suited for the Media Hut forum.

Also, while what you have is pretty good, Nod and GDI shouldn't really have the same basic infantry, as the two factions aren't even remotely the same. Designing a new E1 for each side to better suit them would be very interesting to see.

_________________


Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account AIM Address
CyborgCommandoKerem
Medic


Joined: 28 Apr 2007

PostPosted: Sun Apr 29, 2007 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's what I did already

Back to top
View user's profile Send private message
m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sun Apr 29, 2007 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wait, you've got redesigned E1s for both Nod and GDI? Surprised You must release, if so.

_________________


Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account AIM Address
CyborgCommandoKerem
Medic


Joined: 28 Apr 2007

PostPosted: Sun Apr 29, 2007 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hm in fact, if that's what you wanted to say: In my current Rules.ini, there exists these 3 units: E1, NODE1, GDIE1. If you choose Nod, the infantry unit you produce will be the Nod infantry above. Same goes with GDI, with GDI infantry above. Was that what you wanted to say Question

Back to top
View user's profile Send private message
m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sun Apr 29, 2007 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I was going for a more entirely-new E1 set for both GDI and Nod...the current one is kinda bland. Seeing something radically new for both would be awesome.

_________________


Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account AIM Address
CyborgCommandoKerem
Medic


Joined: 28 Apr 2007

PostPosted: Sun Apr 29, 2007 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you detail a bit what you said?

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 3.1071s ][ Queries: 15 (2.9564s) ][ Debug on ]