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Help! problem with new unit
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CyborgCommandoKerem
Medic


Joined: 28 Apr 2007

PostPosted: Sat Apr 28, 2007 7:13 pm    Post subject:  Help! problem with new unit
Subject description: What's wrong here?
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Some time ago, I made 2 new E1s (modified e1): Nod soldier and GDI soldier. Now I'm trying to make them work, but I can't (Internal Error). Can you help? here are the rule and art files: (BTW I think that the main problem is the location of the shp files)

RULES

[InfantryTypes]
1=NODE1
2=GDIE1
3=E2
4=E3
5=MEDIC
6=WEEDGUY
7=ENGINEER
8=MUTANT
9=CIV1
10=CIV2
11=CIV3
12=JUMPJET
13=DOGGIE
14=CYC2
15=UMAGON
16=GHOST
17=MHIJACK
18=SLAV
19=CHAMSPY
20=MWMN
21=MUTANT3
22=OXANNA
23=TRATOS
24=CYBORG
25=CTECH

; Nod rifle soldier
[NODE1]
Image=node1
Name=Light Infantry
Category=Soldier
Primary=Minigun
Prerequisite=NAHAND
CrushSound=SQUISH6
Strength=125
Pip=green
Armor=none
TechLevel=1
Sight=5
Speed=5
Owner=Nod
Cost=120
Points=5
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
Elite=M1Carbine
EliteAbilities=SCATTER
ImmuneToVeins=yes

; GDI rifle soldier
[GDIE1]
Image=gdie1
Name=Light Infantry
Category=Soldier
Primary=Minigun
Prerequisite=GAPILE
CrushSound=SQUISH6
Strength=125
Pip=green
Armor=none
TechLevel=1
Sight=5
Speed=5
Owner=GDI
Cost=120
Points=5
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
Elite=M1Carbine
EliteAbilities=SCATTER
ImmuneToVeins=yes

ART

[NODE1]
Cameo=nodicon
Sequence=E1Sequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=80,0,85

[GDIE1]
Cameo=gdiicon
Sequence=E1Sequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=80,0,85

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sat Apr 28, 2007 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm having similar problems with my mod not sure if its this though but this is the wrong forum

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CyborgCommandoKerem
Medic


Joined: 28 Apr 2007

PostPosted: Sat Apr 28, 2007 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

problem solved: You need an Ecache02 file

Well I found my old units

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Apr 30, 2007 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought you can't make 2 separate unit entries for E1... or be without E1 either.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Apr 30, 2007 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, I wouldn't ditch E1, because there are alot of things that depend on it (such as 'Crewed=' tag )

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