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A working New Side MCV?
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dagreatkane
Vehicle Drone


Joined: 26 Mar 2007
Location: Singapore, SEA

PostPosted: Tue May 01, 2007 3:32 am    Post subject:  A working New Side MCV? Reply with quote  Mark this post and the followings unread

I've actually been ignoring it when I started playing, but I realised that Ts dusk actually got a seperate MCV for the new sides of Spectator and Scrin.

Also there is no original MCV that comes along with it, which in actual fact, is supposed to.

Anyone knows how they manage to do it

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 02, 2007 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread


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dagreatkane
Vehicle Drone


Joined: 26 Mar 2007
Location: Singapore, SEA

PostPosted: Wed May 02, 2007 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow toughie...That means if you want the new side to have random start units of any type you're gonna have to clone all the units and create worthless structures.

I can see why you said in the topic that it turns rules.ini into a big mess. Having to create a new weapon and stuff for the MCV itself so the AI uses it makes it a real bother.

Thx anyway

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