Ive tested the ProneDamage= line in Tiberian Sun a minute ago becaus I wanted to know if the damage would become 50% if I removed ProneDamage= from some warheads in the Rules.ini becaus there is also a ProneDamage= in the [CombatDamage] section and its set on 50% by default.
What I did was set [E1] Strength to 100, Minigun damage to 10, [SA] Warhead to 100% vs none and no ProneDamage= line on this [SA] warhead.
The Result was: The Light Infantry took 10 shots before he died (another Light infantry shoot him 10 times)
Conclusion: the old ProneDamage= line from Redalert1 in the [CombatDamage] section is Obsolete and does not do anything in Tiberian Sun. I even tried to set this one to 10% but the LIght infantry still died after 10 shoots of friendly fire.
I also tested in ProneDamage= works on the warhead with 70% and it did. He took a couple more shots befo r he died.
I think the same thing applies to Redalert2 and RA2:YR but I have not tested it.
EDIT: Just checked this line is already disabled in Tiberian Sun, Redalert2 and Yuris Revenge's Rules(md).ini it just happened I have uncommented this line for some reason earlier but never realy tested it.
DCoder I think you should edit this one in ModEnc so its better written that it dont work in Tiberian Sun/Redalert2, I dont always write so good QUICK_EDIT
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