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the VisibleLoad tag
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Apr 29, 2007 9:08 pm    Post subject:  the VisibleLoad tag Reply with quote  Mark this post and the followings unread

art.ini wrote:

<<<applies_only_to_vehicles>>>
VisibleLoad = Does the unit have duplicate shape set for loaded with ammo state (def=no)?


I was wondering if this tag worked in TS and if so, how to use it?
Or was it just another tag that was ditched in TS until RA2 came out with the V3's and Drednoughts and such.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sun Apr 29, 2007 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Apr 29, 2007 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea I wouldn't know how to test it, which is the thing.

As far as what constitutes an "alternate image"...would it be in the name of the voxel, or another tag that would define it?

Can we get any info from game.exe, or is it just dead-end; not even worth the trouble?

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu May 03, 2007 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

this tag does not work! and is simply a leftover from RA1 (V2 Rocket)

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu May 03, 2007 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Which probably is a leftover from TD's exe days for the dual-dildo launcher/SSM.

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