Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun May 13, 2007 7:01 pm Post subject:
Buildings CAN have weapons. Such buildings are typically called base defenses.
As for your issue, I would check to make sure the target is in range.
If that is not the problem, it might have to do with other tags put on the building. Could you post full code?
CARUS02A is not a wall, rather a building. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun May 13, 2007 7:59 pm Post subject:
Yes, walls cannot have weapons
However, the building in discussion does not convert to overlay, and is just a normal building. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
lots of replies so fast
anyway that was the full code I used
I was using a wall (not built by normall players)
because in the editor you can copy and paste a bunch of walls but you can't do that with buildings
would make fore easer map making
but I have made it with buildings now and is working fine
Ps
I found that wall in the editors overlay section
O and this is Ra2 im fidling with
keep forgetting to say that QUICK_EDIT
its a building that looks like wall . yea you can add weapons to it, just add the necessary tags that base defenses have to function. _________________ Delirium.. QUICK_EDIT
sounds like an AI issue. because its Neutral probably. or something. are you testing on a skirmish map as a neutrally owned? _________________ Delirium.. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Tue May 15, 2007 6:08 pm Post subject:
in ra2 non yuris revenge it is impossible (in my understanding) to have civilian units attack computers. so thats why the paris tower is the way it is. QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Wed May 16, 2007 7:16 am Post subject:
WAIT!
Wave you tested the "state-tag"? Where you set like "move" or "guard" or "agresive"? I have seen it on tanks, perhaps it is there on buildings as well? _________________ This is a signature QUICK_EDIT
Walls can't have weapons because all walls are overlays.
(They converted from buildings after buildup) _________________ ARM forever - x86 sucks QUICK_EDIT
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