Posted: Sun May 20, 2007 8:27 am Post subject:
Ariship
I trid making a Kodiak a flying mini MCV in TS, but it resulted in a unit much alike the airship in RA2. It starts at the helipad, takes of, but unlike orcas, after killing a unit it won't return to the helipad, but sometimes it land on the grund. I haven't tested it very much but it don't sems too have this uncontrol thing as Orca transprots have. Someone may have use of this.
Code:
Name=KODIAK
Image=MCV
Prerequisite=;FACTORY,TECH
Strength=1000
Category=AirPower
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=6
Speed=3
Owner=GDI,Nod
CrateGoodie=yes
Cost=25;00
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Primary=bomb
Landable=yes
;Dock=NAHPAD,GAHPAD
PitchSpeed=.9
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing
PitchAngle=0
Of course it wont return to helipad, since you put the mark ";" before the tag "Dock=NAHPAD,GAHPAD". That makes the game not to read the tag. _________________
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