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Major Paine
Medic


Joined: 30 Apr 2007
Location: Somewhere City

PostPosted: Tue May 22, 2007 7:32 pm    Post subject:  question... Reply with quote  Mark this post and the followings unread

I've modded YR for a long time now using the FinalAlert2 ini editor. Well, now I want to start making an actual mod. I know where to put all the voxels, hvas, shps, and inis. But, I forget how many different vehicle types could be in the rules.ini vehicle list at one time. I also need to know which vehicles were dummies and thusly aren't used and can be removed to be replaced by my units.
I've searched the forum and couldn't find any tutorials dealing with this subject. Can anyone give me a list of removable vehicles, or link a tutorial from somewhere? Thanks.

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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Tue May 22, 2007 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vehicle types has a limit of 100 constructable units (200 when using rockpatch), all units not used by player can be moved to 101=...

sorry but i dont got any list rght now so you have to figure out wich are civilian cars and placeholder and wich are buildable units.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed May 23, 2007 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

DO NOT replace dummy units they are used for hacks. prism beams. ect. (ex. XCOMET...)

but. you can move them ''down'' the list I believe. to avoid the 100 unit bug

check out the modcnc encyclopedia. Smile

http://www.modenc.renegadeprojects.com/Main_Page

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Delirium..

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Major Paine
Medic


Joined: 30 Apr 2007
Location: Somewhere City

PostPosted: Wed May 23, 2007 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you! I can now get started on my mod! *Off to mod announcements*
Laughing JK! Not quite yet. I want to make sure I can do the mix expand system right.

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