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Not another Mammoth Tank!
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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Sun May 20, 2007 4:41 pm    Post subject:  Not another Mammoth Tank!
Subject description: Yes but this time with its upgrade!!
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I know that there are a few Mammoth tanks around but so far the ones I have seen don't have the railgun upgrade, so from scratch here is the Mammoth 27 Rail gun upgraded, just need to see what it looks like in game. Since I fixed how to work the whole range of VXL tools for Vista.

Of course it does still need detail to it. But I will finish it and post it in the Voxel section in he next few days [NOTE] This is the only third voxel I have done and the second I will post here.



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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun May 20, 2007 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

How big is it compaired to 4TNK?

BTW any MOAR TW voxels for TS plz? God I hate the TS units, I want the sexy TW units in TS. :3

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun May 20, 2007 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

not too bad, still room for improvements.
needs some detail on the back, barrels need to be 3 voxels high and 2 wide, as opposed to the 2x2 it seems to have now.
just take a close look at the mammoth ingame, take a screenie.

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Sun May 20, 2007 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I was thinking of replacing alot of the units in TS for TW except for the Mechs and some of the Nod units.

Also I think the turret is too small, so I will change that but I think it is not bad for a days work Wink

EDIT: Fixed it, put detail on turret and body, made turret longer and changed the barrel end, also I moved the rocket pods further back.



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Last edited by ShadowLord on Sun May 20, 2007 8:23 pm; edited 2 times in total

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun May 20, 2007 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

OP should do this unit in 'Kane Edition' scheme, too. :3

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sun May 20, 2007 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

IDK, you've got some work if you want something of the quality of the one up in the spotlight forum.

But, this does look like it has great potential.

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Sun May 20, 2007 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I am going to post a picture of it in-game as soon as I get it in-game Wink

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun May 20, 2007 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

After counting voxels, I think this is about 2x the 4tkn

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon May 21, 2007 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

so it's probably best for RA2 then...
This is really nice, although it could use some remap..
unless I'm mistaken, and the remap is that orange color?

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon May 21, 2007 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think soo, look at the darker parts of the "remap" (orange) See how it's yellow on the bright spots, but orange on the darker spots. I cann't remember remap acting like that. It's moat likely the yellow -> ornage colors in the pallet. But that spot is just right for remap, indeed #Tongue

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Mon May 21, 2007 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was thinking about tyehat, in TS it really looks nasty, I put remap where the orangy yellowish part is just looks dodgey, will change it later with other stuff maybe including the colour of the tank itself.

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Darentei
Soldier


Joined: 12 Jul 2006

PostPosted: Tue May 22, 2007 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks rather fuzzy, but never know what it will look like ingame *hint hint*

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Raptor8
Grenadier


Joined: 11 Nov 2005
Location: Buffalo NY, a yellow zone w00t!

PostPosted: Tue May 22, 2007 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

need to see a screenie

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Wed May 23, 2007 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool but i agree with raptor screenies

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