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Scripting prob(civillain cars)
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Tue May 29, 2007 3:45 pm    Post subject:  Scripting prob(civillain cars) Reply with quote  Mark this post and the followings unread

Ok I got a prob trying to make
nomal civillian cars to move,I've made 50 odd differnt vehicles
and called them "Car 1" and scripted tht to make them follow my waypoint path "road 1" I only got the liquid tib trucks to follow the path
but the Civllian transports and cars won't Follow(they are all located off the map),anyone?



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed May 30, 2007 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Um... civvie cars are not vehicle in the game - just pretty lookin' thingies...

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Wed May 30, 2007 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
Um... civvie cars are not vehicle in the game - just pretty lookin' thingies...

Gufu have u got to play the london map yet?
(with the scrin).
I'm going to give up any way i think gdi ox trans moving up and down the high way might look quite kool to and i have to use nod's Tib transport because it moves and looks like civllian transport.I'll post the map when I'm finished but not in map arcive in map editing because its one of the many single player maps i'm going make for a civllian campian.
and maybe even a different side of the story on the same maps
possible more maps too.

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Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Wed May 30, 2007 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried extracting one of the campaign maps with moving cars and seeing how EALA did it?

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darkrei9n
Soldier


Joined: 09 Apr 2007

PostPosted: Wed May 30, 2007 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heres an idea but it will be a pain in the ARSE. Take a bunch of way points. Make the vehicle teleport slowly by waypoint

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Thu May 31, 2007 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mighty BOB! wrote:
Have you tried extracting one of the campaign maps with moving cars and seeing how EALA did it?

yes but only one type of car was use,
I use the same script but nothing happened anyway i've changed the map(mine) abit cause the script is just not working,instead i've got ox transports moving up and down the highway,
I'll upload the map now
the story involves that the scrin drone transporter ship damage by the blast from the ion cannon makes when that when the seperation happened one of the drone ships was hit into the uk(wales) and has to make its way to london(where the EA version of the first Scrin map is),causing riots which GDI tries to control,The M4 maybe split into sevral different maps where the Scrin may need to protect themselfs from GDI and NOD threats.There will be 2 sides of the story the Scrin and the civllian's.

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