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YR-TX Snowy Starhill (2)
Moderators: Global Moderators, Red Alert 2 Moderators
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tobiasboon46
Shrapnel Sniper


Joined: 09 Sep 2005
Location: Argentina

PostPosted: Fri Jun 15, 2007 12:38 am    Post subject:  YR-TX Snowy Starhill (2) Reply with quote  Mark this post and the followings unread

This is another TX map,is way better than DD...
Smooth lighting, much ore for both, and 4 Oil Derricks for each, plus 3 hidden in the map!!
It's made for a long and devastating duel!
http://tx.cannis.net<-YR-Terrain eXpansion






NOTE:Please don't let Modder666 post insults towards me and my map/s like he did in KK's forum!!



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My base.
Poor,but was just starting!
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Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_>

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Fri Jun 15, 2007 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

The fact the left player is stuck behind their ore makes it much harder to defend it. A clear disadvantage if starting on the left.

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Aximili Isthill
Combat Engineer


Joined: 08 Jun 2007

PostPosted: Fri Jun 15, 2007 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Ya thats kinda sucks.I played it and got left Sad.
But other than that good map.nice job keep up the good work,

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Jun 15, 2007 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

As Icy pointed out, the ore is unequally positioned. Fix that.

Also, the Sidney Opera House in the middle of a forest? And what's up with all those lamp posts?
The lighting is sucky.

I suggest you remake the map and try for a more realistic and ballenced view.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Jun 15, 2007 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

the thing is about lamp post is you cant build where they are and so it ruins the gameplay for who has the lamps all over the map, and pick a different building in the middle of the map like that one building used in isle of war that has a glass roof..

use triggers and have it cycle through colors natrually like fading and stuff, that might make it even more fun to play on.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri Jun 15, 2007 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed with Icy, Z, and wardeathfun. Also, why are the buildings darker than they should be?

AND, it's not insults, it's the truth. Just because you don't like it doesn't mean it's mean.

This map is way better than anything you've ever done, BTW. Keep working, you're getting there.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Fri Jun 15, 2007 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why so many light posts? o_0

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tobiasboon46
Shrapnel Sniper


Joined: 09 Sep 2005
Location: Argentina

PostPosted: Fri Jun 15, 2007 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Also, why are the buildings darker than they should be?

AND, it's not insults, it's the truth. Just because you don't like it doesn't mean it's mean.

This map is way better than anything you've ever done, BTW. Keep working, you're getting there.

It's the image,but can be the fact I haven't added AfterGlow Confused

You're right.
I got furious because of nothing...feel better now.

Even the mirage recolours? Laughing
Plan to do a "ZIG" in a vxl and another YR-TX map:this time's a giant city.

@Infinity,lighting is my main research topic right now,must explore!
The city map I mentioned above will have Temp and Snow daytime lamps plus some colour lightposts.

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Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_>

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