Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sat Jun 09, 2007 12:16 am Post subject:
RockPatch Panic!
OK, what is happening?
CnCVK wrote:
The end of Rock Patch
Rock Patch project is closed.
But Rock Patch don't die.
you can still use RP 1.07b, RP 1.08, RP 1.08 SE in your mod.
RockPatch existed 2,5 year, since begining of 2005.
And now (09.06.2007) Rock Patch project closed.
The main reason of it: More impossible develop Rock Patch technically.
Engine can't handle more resources than now.
Engine contain some code from 1994 year.
Engine can't use all systems resources, so we must have a low speed.
Now or three months later, or year later... doesn't matter.
For example: now in patch a lot of memory leaks, always some problems with save/load code.
at the end, will happen some moment, when RockPatch will start a self-destruction process.
However, this is reality.
Two days later I had an idea: Why I didn't start my engine a year ago?
If I had started it a year ago, now we would have rather perfect engine.
Because I can write C++ (even ASM code) code in 1-1000 times faster.
I want to start my engine/game at this summer.
Planned:
*2D as in RA
*mod-friendly (INI files such RULES.INI & ART.INI, error output)
*MIX files with LZMA compression
*Images on PNG format based
*A good speed
*Faster than YR
*32-bit color
*Multi-OS (using system layer code for each OS)
Rock Patch 1.10 no longer available for free use.
Possible, I will use it in my mod (The fate of war)
RPCE & RPCE74 is still available, because MO 2.0b is using it.
Possible, I will give an exclusive permission to Speeder.
What the h**l???
It gets worse: RP 1.10 #36 (and #35) is GONE! WTF?
pd wrote:
Shame that it had to come to a stop like this, but it's VK's decision and I respect it.
I would not talk about "the end" though.
Some people (there weren't many) knew that I was working on what I wanted to call "RockPatch2" which is virtually bug-free, though I rarely worked on it and so it never got to a releasable state.
Whether this "RockPatch2" has a future, I don't know yet.
Also, similar to VK's plans, I was/am working on a YR recreation.
I have serious problems with mouse<->map interaction though as well as a few other problems.
@VK:
My engine can load and display csf, ini, pal, shp (with shadows and remap), tmp and yrm files at its current state. It is based on SDL and OpenGL.
If you like, I can send my current source to you, maybe it can speed up things significantly.
I suppose you want to work with DirectX. Porting my OpenGL engine to DirectX shoudln't be too hard, as I use OpenGL for drawing and positioning only (code parts that can easily be adapted).
I know VK isn't the best project leader/manager (no offense here but you see what happened, please do not flame about this statement any longer), he is a great programmer and I bet if anyone could make a decent YR recreation, he's the one.
Also, since he works very intensively, we could expect (just an estimation) a playable version in maybe a year.
Well, let there be peace for a while here so that everything and everyone can calm down.
Then we see further.
SO, we might have to wait a year (or more) but if CnCVK and pd combine their skils, we might have an entirely new RA2 YR "2"
But still, I don't get the point by removeing RP 1.10?
I know some of you might know this, but to those of you that don't, check this out
Oh, and BTW, I added RP 1.10 #35 as an attachment, hope you don't mind CnCVK and pd
Includes MDK
Removed per VK's request. -- DCoder _________________ This is a signature QUICK_EDIT
Removed per VK's request. -- DCoder
I understand that VK wanted it removed I was going to remove it myself (after hearing about the SwizzlePatch) but I guess I forgot Sorry VK _________________ Last edited by TX1138 on Thu Jun 28, 2007 10:19 pm; edited 1 time in total QUICK_EDIT
Not when us rebel's still have it, Mwahahahaha!
Now we'll have to wait more than a year for something new.... _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
A year does seem like a long time But if the engine doesn't support voxels, then there's not much point in using it _________________ Last edited by TX1138 on Sat Jun 09, 2007 4:59 am; edited 2 times in total QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sat Jun 09, 2007 8:11 am Post subject:
I just go one question to TX1138:
How can you say he has killed Robot Storm?? He has stopped his work on the pach, yes, but I cann't see him roaming around killing mods And btw, much of the features in RP 1.10 os still unused, so we still have some hope left _________________ This is a signature QUICK_EDIT
Doesn't RS need RPCE or 1.10 to work? Apollo made a big fuss due to the fact that 1.10 has the EMP Cannon logic Not to mention the fourth side logic _________________
Seen it coming for a while. Avoided RPCE as much as possible. lol'd when I saw it died.
Still advocating that people either ignore any "don't use" messages or whatever. I see that as long as it was released, it's more than fair game. _________________
Well i was hoping that RP would be continue to be developed or refined. I plan on using it for the mods i make. Is this just another sign of people moving away from modding cnc's older than generals?
This brings us to the old problem of trying to recode the games source. If only we could get the source. For this to happen both TS and RA2 must be announced as abandonware. We must make steps to make this happen in order to obtain the games source, we may then solve the problems that CnCVK is facing QUICK_EDIT
Why keep using old EXEs? CnCVK is telling us it's not technically feasible to keep using them, as they're dated POCs. If PD and CnCVK make a new engine, it should be more than fine, provided it'll run the old graphics and such unless you change them.
New YR is first thing I think I'll support of CnCVKs. No offence to the guy, but his people skills lacked while working on the RP, but got better at the end of it. _________________
Well, yeah. Imagine a 2D YR, with tons of new Locomotors, new terrain type features, new types of weapons, armours, coding and such. Totally free and always growing. I say YAY!
But, in the mean time, I'm using RP. Hell, normal YR modding sucks without it. QUICK_EDIT
I support this idea of a new engine. It would be the solution to all of our modding dramas, the idea of modding RTS will change because we will make an engine and mod the Ztype out of it, instead of relying on game companies to provide a costly engine in the first place. QUICK_EDIT
I think realtime voxels should be used instead of sprites, that way we can still vxl instead of changing to making models in true space, rendering them then making the sprites off of it. Though this is the natural progression of events, maybe it will be a goot thing who knows.
Another thing can more angles be used if the voxels were realtime, like 16 or 32 angles instead of 8. You could alsm make it that its supports much larger voxels so that greater detail could be added. what about the infs, you could make RA2 infs seem like TD sized infs with greater detail. And what about supporting greater resolutions than what RA2 does at present. QUICK_EDIT
Resolutions are a total different system, to have higher res infantry they would need to be RA2 sized and have bigger tanks and buildings to be TS scaled. And 8 angles is the best system since 32 would be too many (like 1000+ shp frames) and 16 doesn't work.
One more thing, everyone uses 3DSMAX, I'm the only one who uses TrueSpace . _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
well there will be no such thing as shp frames because its all done in realtime. better yet no shps will be used at all, it would be the actual voxel that you would see on the screen changing depending upon what its doing and what angle of terrain that it is being influenced by. QUICK_EDIT
As I plan to make use of the new stuff in 1.10 for Twisted Malice I'll likely be using it if there's no better alternative when I'm ready for a release - regardless of anyones stance on the usage of the patch. QUICK_EDIT
Hey, can anyone please tell me where I can find RP 1.10 MDK (Mod Developement Kit). I was hoping to use RockPatch 1.10, but I don't know how to use the new features
Maby some one can... email me the stuff? QUICK_EDIT
All the files got removed Wait for the release of the SwizzlePatch _________________ Last edited by TX1138 on Thu Jun 28, 2007 10:20 pm; edited 1 time in total QUICK_EDIT
It astounds me that VK isn't banned from most of the community forums.
You can guarantee if he wasn't responsible for RP and wasn't doing whatever the new thing is (Swizzle Patch?) he'd be banned like TUR/Yotta/etc for being abusive for no reason.
You can't call someone stupid because they're acting on outdated information and when the newer information doesn't seem to be posted anywhere but the RP forums. Which aren't worth visiting when all you need is the front page and find the newest version.
It's also not bullshit. Bullshit is when someone makes something up. You actually said you were making a new engine, and whoever you quoted has said that. Outdated information does not make it bullshit.
I assume ZP is shorthand for the new patch?
How exactly do you stop people downloading and using it, its not like you can get the install to not work for them?
People using RP1.10 aren't theives or rippers. They've stolen nothing and they've ripped nothing, they're just using a patch which was released to them for them to use and then made unavailable. I'm still using the last PD version myself, but still it's hardly fair. _________________ QUICK_EDIT
Oh the irony. I can't say why it is so funny without disclosing non-public information, but trust me, it is.
Daz wrote:
the newer information doesn't seem to be posted anywhere but the RP forums
What is more productive, putting all the arguments about the premature death of RP in a single topic, where all the people can discuss it together or scattering them all around the community, where different subsets of modders can discuss it among themselves and eventually repeat each other and VK has to visit every single thread and again and again call everyone noob, stupid and accuse them of posting bullshit?
(Plus, had you read through the massive threads at RP forums, you would have seen VK's behaviour ticking off quite a few people, generating multiple flamewars and epic ten-screen-tall posts, we are already aware of VK being problematic.) QUICK_EDIT
I'm not saying it's a bad way of doing it, I'm saying it's ridiculous to assume everyone's read the latest threads there. Especially when RP was being called dead.
And I have read some threads at RP forums, but he can do what he likes on his own forums. _________________ QUICK_EDIT
(Plus, had you read through the massive threads at RP forums, you would have seen VK's behaviour ticking off quite a few people, generating multiple flamewars and epic ten-screen-tall posts, we are already aware of VK being problematic.)
Why he get more changes then they others?. Because he a programmer? This is no right !.
This is not a good Forum if it going to be LIKE THAT! _________________ Can you hide from me ? QUICK_EDIT
Let's not turn this into a big bashing thread, but I do think it's a problem that should be addressed.
Should this topic not be locked or removed now anyway, the information at the top is out of date and likely to cause confusion. _________________ QUICK_EDIT
You can't call someone stupid because they're acting on outdated information and when the newer information doesn't seem to be posted anywhere but the RP forums. Which aren't worth visiting when all you need is the front page and find the newest version.
why can't?
Quote:
the newer information doesn't seem to be posted anywhere but the RP forums
yes, all RP-related information *must be* posted on the offical site.
For somebody, who can't read whole RP forums again:
1)Rock Patch project was closed.
This means what:
*No new RP versions will come
*Don't post wishers in the wish list - nobody will read it
*Project no longer supported
Also you can't use/redistribute any versions after RP 1.08 SE.
2)New project comes - ZP
first version (1.0) is already completed.
First version have all _RP 1.10 features except one-two things.
In other words most of new features will be available in new patch.
(Of course you need to update your INI files)
In other words, you should only wait some time.
(I need at least new installer-creator from Marshall and new forums)
At the end, this stupid to read one page of thread and go and post this shit.
Logosm.png
Description:
the logo
Filesize:
35.86 KB
Viewed:
10857 Time(s)
_________________ ARM forever - x86 sucks QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jun 30, 2007 4:57 pm Post subject:
C&CVK wrote:
Quote:
You can't call someone stupid because they're acting on outdated information and when the newer information doesn't seem to be posted anywhere but the RP forums. Which aren't worth visiting when all you need is the front page and find the newest version.
why can't?
...
At the end, this stupid to read one page of thread and go and post this shit.
Ignorance isn't stupidity. If you haven't heard about thing X, you are ignorant to the thing X. It's like newbie modders... they are ignorant modders because they are still learning the tricks. But people are stupid when they know about something and misunderstand it totally, specially after several repetitions of the same information. I.e.:
You are being stupid if you think that your arrogance in this topic (specially in the post above) and your attitude regarding RP all these months were welcomed by the rest of the community. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Jun 30, 2007 5:17 pm Post subject:
He wont be banned, Daz, because he provides something that most RA2YR mods nowadays(the big ones) use. You ban him and then use the RP then you look like the bad guys. Yet now people will have to re-do there INIs and revert their mods back to pre 1.08 versions of Rock Patch, and REBUILD on ZPatch(WTF?) just because he decided to scrap RP.
Oh well, Glad I dont use it is all I have to say. :S _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
if in rp a tag is say EliteSecondary and in his new patch he changed it to SecondaryElite is it really that much of an issue considering most text editors let you replace every instance of a word with another word so at most it's like 1 update per tag change. QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sat Jun 30, 2007 7:08 pm Post subject:
C&CVK wrote:
In other words most of new features will be available in new patch.
(Of course you need to update your INI files)
What kind of changes are you thinking about?
If the changes are large and needs recodeing, I really want to know ASAP _________________ This is a signature Last edited by Dupl3xxx on Sun Jul 01, 2007 12:12 am; edited 1 time in total QUICK_EDIT
(Plus, had you read through the massive threads at RP forums, you would have seen VK's behaviour ticking off quite a few people, generating multiple flamewars and epic ten-screen-tall posts, we are already aware of VK being problematic.)
Why he get more changes then they others?. Because he a programmer? This is no right !.
This is not a good Forum if it going to be LIKE THAT!
What exactly are you referring to?
DragonFly wrote:
if in rp a tag is say EliteSecondary and in his new patch he changed it to SecondaryElite is it really that much of an issue considering most text editors let you replace every instance of a word with another word so at most it's like 1 update per tag change.
Such a change would mean you couldn't activate RP and play with unmodified rules - that's a pretty ----ing big deal.
I think his .pal change does something like that. Not sure, though. _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
Joined: 30 Jun 2006 Location: A ship going to the Ark so I can blow the crap out of the Covenant, WA
Posted: Sat Jun 30, 2007 9:56 pm Post subject:
VK, I don't think you can seriously stop people from using and/or spreading RP 1.10 (it's unfeasable to stop every forum's downloads, all personal page downloads, all emailed files, and all the files already downloaded), nor can you actually blacklist everyone who's downloaded it; even if you could identify every username, IP, and all that other crud that identifies them (which again is unfeasable), I think you'd lose many good modders.
For example, let's say you 'hypothetically' somehow find a way to do the impossible and delete all RP's after 1.08SE and blacklist the users from ZP. How many people do you lose? The last time I checked (though this could be outdated) MO's users all use the RP-CE for it, and probably half the community has used and still posseses the RP's after 1.08SE. Can you imagine trying to support a Patch without most of the good modders? Do you plan on blacklisting MO for using RP-CE? I mean, come on. If you even tried to blacklist all the users who downloaded RP-1.10, you'd end up being boycotted by a good many people. I, personally, wouldn't use the patch. How many others wouldn't either?
And reformatting the .ini's? Seriously? If I were you, I'd unreformat them before releasing, if only because the inconvenience of reformatting a lot of coding is too much work. The laziness of me and people like me will lose a lot of people. _________________ When you've convinced yourself that killing an animal is 'murder', but killing an unborn human being is 'choice', you sir have become as dangerous as a person can be.
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sat Jun 30, 2007 10:30 pm Post subject:
I talked to VK, He has changed "some" parts of the ini's, but moastly they are the same. And as VK asyd earlyer, ZPatch will be based on RP 1.10, so pleace, someone, lock this thread, it is awfully outdated! _________________ This is a signature QUICK_EDIT
Calm down guys, VK said that we'll get everything back quickly:
Quote:
first version (1.0) is already completed.
First version have all _RP 1.10 features except one-two things.
In other words most of new features will be available in new patch.
(Of course you need to update your INI files)
In other words, you should only wait some time.
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sun Jul 01, 2007 7:45 am Post subject:
Think about the latest RP's, the weatherstor had some changes in code, multiple times! The infdeath had some changes, and so on, but then nobody paniced then
But think about it, the possabyletis are close to endless _________________ This is a signature QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum