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Voxel To Shp
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DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Wed Jul 04, 2007 4:12 pm    Post subject:  Voxel To Shp Reply with quote  Mark this post and the followings unread

How can I make one of my voxels into an shp with 32 rotation frames?

I have tried by taking screen shots but there seems no way to get the angles 100% correct doing this and it resulted in it not looking correct in game...

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jul 04, 2007 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

taking te screeenshots ingame might give you good angles (Ctrl+c is best I think) - but it might be pretty difficult to do..

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DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Wed Jul 04, 2007 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

same problem though. I can't get the screens at the exact angle they need to be for the shp and it is next to impossible to get 32 with the same angle diffrence as only 8 angles are easy to obtain in game.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jul 04, 2007 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe this might make a good addon for voxel viewer.. . control the angle or somethin

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Tiberian Odyssey mapping department. Discord
The Team Black Index

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DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Wed Jul 04, 2007 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could try getting the turret (my voxel) to work as a voxel turret for my defence gun (what it's for).

Problem ive been having with that is getting it to rotate around the center of the turret not the voxel and also it trys to point up/down which doesn't look right.

Might try again to get a turret + barrel voxel to work as a building turret rather than all one voxel...

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