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An alternative to build shipyards on Tiberian Sun.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jul 01, 2007 7:39 pm    Post subject:  An alternative to build shipyards on Tiberian Sun.
Subject description: Now straight from the construction yard, by playing with factions.
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Machine, leader from Tiberian Sun: Rise of the Omnious mod, has posted an excelent tutorial showing how to make shipyards from your own construction yard. This technique is based from the observation that, if you play as GDI and infiltrate the enemy hand of Nod with an engineer, your cyborgs will only come out from the Hand Of Nod and not from your GDI barracks. This technique expands this concept by making your own factories belong to different factions as well. Here's a snippet:




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"Introduction to Morpher's method:
Well, we have all noticed that if we capture an opposite side's factory, we'll be able to build their units, and those units will only come from their respective factory.
So a side's factory just builds their own side units. As Morpher said, if we make a factory with owner=Neutral, only units that belong to the Neutral house will be built from there (with owner=Neutral).
The problem to exploit this was how could you build another side's factory, if this already limited you (your conyard has it's ownership tagged to the side you chose when you start the game, so you can't build enemy buildings, even if they have the same prerequisite, since they have owner=the other side. Also this seems to apply only to conyards, as factories keep dual ownership if built by some side).
Morphers solution was to abuse deploying code, which allowed units from an specific side to deploy into buildings from other side. With this, he created 1 virtual (dummy) side for each side, a set of units and a factory that were owned by one of those sides.
However it had a big problem, the building couldn't be placed from the conyard, losing the RA feeling to it.

Machine's Extended Method:
To have that RA feel it would be necessary to have naval yards built from the conyard; this was thought to be impossible, however I found a workaround (not really, it was more like theorical illumination)
All I had to do was to find a way to build a building from another side. The answer was really easy, just had to set owner tag to a dual owner.
Owner=GDINAVAL,GDI "

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You can read the full article HERE.

Now, what a wonderful weekend, isn't it? RailGuns attacking the 'invincible air transports' and now the almost perfect shipyards.... Now, modders, we need some action! Enjoy it!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jul 01, 2007 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like i said in that topic... my day is getting better and better Very Happy

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Jul 01, 2007 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, that was fast Banshee. Very Happy And on front page as news, cool Very Happy

BTW I developed this method a while ago (March 2007), it was originally RO exclusive, but I decided to release it to the public, but didn't have the time to write a full tutorial, until now as winter vacations are soon, and just have to do 2 exams.

off topic: I guess that your winter vacations are coming soon, right Banshee?

EDIT: Oh, I forgot, I wouldn't allow the AI to build ships, as it's likely to cause problems, like it ignoring from which warfactory the units appears, and just appearing in both.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Jul 05, 2007 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Machine wrote:

EDIT: Oh, I forgot, I wouldn't allow the AI to build ships, as it's likely to cause problems, like it ignoring from which warfactory the units appears, and just appearing in both.


Great find Machine

However we do really still need ETS if we want this feature to work properly

I was thinking, if the AI could handle it properly, the logic could be expanded to have Dune style war factories (light armour, medium armour, heavy armour)

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