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amphibious ore miner problems
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greive
Medic


Joined: 30 Jan 2007

PostPosted: Sat Jul 14, 2007 11:49 pm    Post subject:  amphibious ore miner problems Reply with quote  Mark this post and the followings unread

i have been trying to make the chrono miner amphibious for a map
and i found out how not to make it work 3 different ways

first i tried to take the locomotor and movement zone from
the amphibious transport and it actually went through the water fine
but when i tried to make it return to the refinery it just hovered

second when i tried removeing the hovers=yes tag it wasn't
amphibious anymore but atleast it teleported back to the refinery

lastly i tried removing the teleports=yes and the tele. loco. but again
it just hovered when ordered to return plus it wasnt amphibious

so does anyone know how this might be done or could somebody
help me troubleshoot?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jul 15, 2007 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

It is possible to make an amphibious harvester. It is done in the mod Mental Omega, made by Speeder. It doesn't hover though, but it can move over water like the Amphibious APC from TS.

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greive
Medic


Joined: 30 Jan 2007

PostPosted: Sun Jul 15, 2007 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah i saw it in a mod called aftermath and i was going to implement
something similar on a new map i was making but i havent worked on the
miners much as of yet but i hope to though

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun Jul 15, 2007 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Hover
MovementZone=Amphibious

this will work

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greive
Medic


Joined: 30 Jan 2007

PostPosted: Mon Jul 16, 2007 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

it still didnt work for me but maybe i did something wrong
here's the entire unit code

[CMIN]
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC ; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
;Turret=yes
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=1
Sight=4
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
;OpportunityFire=yes ;GEF has no weapon, doesn't need this
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Hover
Weight=3.5
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=no

it was amphibious but when i ordered it to return it just sat there

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Owen the Elf Jedi
Rocket Cyborg


Joined: 30 Jun 2006
Location: A ship going to the Ark so I can blow the crap out of the Covenant, WA

PostPosted: Mon Jul 16, 2007 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

You don't have a teleporter tag of any kind, other than the sounds. This would definitely be a problem. You need either the tag, the locomoter, or both. But the locomoter is needed for the amphibious, so you need the tag. Though this might make it teleport everywhere... or is it the teleport locomoter that does that?

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greive
Medic


Joined: 30 Jan 2007

PostPosted: Mon Jul 16, 2007 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

nope i added teleporter=yes and got the same thing
any other ideas?

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skyboy
Soldier


Joined: 16 Jun 2007
Location: Guess...

PostPosted: Mon Jul 16, 2007 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

UnloadingClass=CMON
Teleporter=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
SpeedType=Hover
MovementZone=Amphibious

edit/ i just compared the code up close, if that isn't working then your doing something worng, idk what but something

Last edited by skyboy on Mon Jul 16, 2007 10:35 pm; edited 1 time in total

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Owen the Elf Jedi
Rocket Cyborg


Joined: 30 Jun 2006
Location: A ship going to the Ark so I can blow the crap out of the Covenant, WA

PostPosted: Mon Jul 16, 2007 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

All those tags are already attached, skyboy. But no, I unfortunately have no other ideas.

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