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C&C Apocalypse 1.40 Release
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jul 16, 2007 8:30 pm    Post subject:  C&C Apocalypse 1.40 Release
Subject description: Judgement Day is here!
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Well, it's certainly been the longest year and a month of my life and it's been that exact time since the last, and first, major release. Now, with C&C Apocalypse 1.40 right in your mouths and faces, you can play all over again!

This version is practically a total and utter recreation, with barely anything from the last version included. All sides now have many improved units and some cool new ones adding to gameplay. There are several new gamemodes including the Epic Survival mode I promised with plenty of reinforcement superwepaons for use.

To play, you need to install RockPatch 1.10 which is included in the mod launcher in the "RockPatch" section.

Download C&CA 1.40 HERE!

Download the optional theme packs below, which include 10 music tracks each.

Theme Pack1 Theme Pack2

However, there are some points I would like to mention, and they are;
- The AI isn't all that great as of yet, and it isn't helped by the following thing...
- Due to the mod using RP 1.10 (Required for many features) the Guard function is not working, meaning the AI is screwed over and Dogs/Brutes etc don't work well at all.
- Some of the new maps might have modified changes them, messing with Apocalypse. If so report it in the setup 1.40 bug thread.

If you find any bugs, post them in this topic.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Tue Jul 17, 2007 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

No offence or anything, but can we get ingame pics? I've never heard of this mod Embarassed

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Jul 17, 2007 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

go on the bloody forums ... also its bloody hypocritical when your mod is even released but got screenies of cancelled TT.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jul 17, 2007 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fair enough, I'll get some screenshots whenever possible. But yeh, there was a post about a few of the country specials on here not so long ago if you can live with that for now.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Tue Jul 17, 2007 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, since 1.10 is a bug-ridden piece of crap, I wont touch this mod with a 10 foot pole. Sorry, Bolt. I am sure you did work hard on this, but, I dont think I can play a YR mod where my own units are too stupid to defend themselves thanks to 'excellent coding'. Rolling Eyes

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jul 17, 2007 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

No offense taken, tis your loss.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jul 18, 2007 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Carnotaurus wrote:
Well, since 1.10 is a bug-ridden piece of crap, I wont touch this mod with a 10 foot pole. Sorry, Bolt. I am sure you did work hard on this, but, I dont think I can play a YR mod where my own units are too stupid to defend themselves thanks to 'excellent coding'. Rolling Eyes


Agh, agreed.

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Wed Jul 18, 2007 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Strange Confused My units defend themselves perfectly fine, and guard mode works perfectly for me

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jul 18, 2007 5:37 am    Post subject: Reply with quote  Mark this post and the followings unread

TX1138 wrote:
Strange Confused My units defend themselves perfectly fine, and guard mode works perfectly for me


In this mod/w/ RP1.10?

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"Banned" RP here

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Wed Jul 18, 2007 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

With RP 1.10 Confused Strange...

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Wed Jul 18, 2007 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

SCREENSHOTS!!

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Wed Jul 18, 2007 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Screenies!
Apoc 1 kicked ass big time. I really look forward to a good asswhipping from this incarnation #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jul 18, 2007 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah... I guess if you scroll down there are some, and some prerelease ones in the Gallery section. I still have yet to update the site though. Razz And thanks for the kind words Jeeves.

What RockPatch 1.10 version are you using btw TX?

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Wed Jul 18, 2007 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

RP 1.10 #36 Confused

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