Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 8:05 pm
All times are UTC + 0
laserfire bug
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sat Jul 28, 2007 7:41 pm    Post subject:  laserfire bug Reply with quote  Mark this post and the followings unread

i have a deployable unit , withprimary = LaserFire2
when it gets elite,it's weapon becomes LaserFire,but i get an IE once it fires , could anyone explain me why???

Back to top
View user's profile Send private message
Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sat Jul 28, 2007 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

post the code of the unit and the weapon, then i'll bee much easyer to find the problem, that is most likely to be a code-error or typo Wink

_________________
This is a signature

Back to top
View user's profile Send private message Visit poster's website
k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sat Jul 28, 2007 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

the weapon is already ingame ;
laserfire2=laser turret's weapon
laserfire=nod obelisk weapon
and if i set elite weapon to laserfire2, it works but doesn't work with laserfire (normal)

Back to top
View user's profile Send private message
blubb
General


Joined: 31 Jul 2005

PostPosted: Sat Jul 28, 2007 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

its most likely because of the obelisk laser settings create a copy of the original obelisk laser and give it to your upgradet unit, then remove "isbiglaser=yes" and stuff that relates to the charging obelisk, that causes sometimes errors if i'm right, experienced that a few times myself.

_________________

Hydraw Art on Facebook

Back to top
View user's profile Send private message
Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Sun Jul 29, 2007 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

the error occures because the oblesk has to charge to fire. Just copy the oblesk weapon without the "charge" tag on it

Back to top
View user's profile Send private message AIM Address
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 29, 2007 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Or make a nice chargeup anim for your unit when deployed. Then you have some nice eye candy and you can use the Obelisk Laser.
The length of the anim (number of frames) is up to you. The game automatically takes all of them. So the longer the anim, the longer the chargeup time.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sun Jul 29, 2007 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

mm,dunno, the weird thing is , when undeployed, it fires LaserFire without a problem, but when deployed it fires an IE xD

Back to top
View user's profile Send private message
k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sun Jul 29, 2007 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

here's the code from the deployed unit (if i change Elite=LaserFire2 , it works,but that's of no use to me):

[NDEYE]
Name=Deployed Eye of Nod
TechLevel=5
Strength=350
Points=50
Cost=600
Power=0
Armor=concrete
Sight=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=EYEOFNOD
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=LaserFire2
Elite=LaserFire
Turret=no
TickTank=yes
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=500, 500, 400
Trainable=yes
TogglePower=no
EliteAbilities=SENSORS
HasStupidGuardMode=false

Back to top
View user's profile Send private message
DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Sun Jul 29, 2007 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have already been told the solution. Make a charge up anim (i forget the art code just look at the obelisk art data to find it) or make a copy of laserfire and remove the charge tag from it.

Back to top
View user's profile Send private message Skype Account
k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Sun Jul 29, 2007 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

did the last one, doesn't work
but i'll try making a copy of laserfire2, and change damage etc, cuz maybe it's the WH or something

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 29, 2007 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

k212 wrote:
mm,dunno, the weird thing is , when undeployed, it fires LaserFire without a problem, but when deployed it fires an IE xD

that's because undeployed it isn't a building anymore and only buildings can have the chargeup tag. On vehicles this tag is simply ignored.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1479s ][ Queries: 11 (0.0070s) ][ Debug on ]