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VeinHole Monster
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ComradeSpike
Vehicle Driver


Joined: 15 Jun 2003

PostPosted: Sun Jun 15, 2003 5:48 pm    Post subject:  VeinHole Monster Reply with quote  Mark this post and the followings unread

Can the Veinhole Monster logic be made to work in RA2?

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PostPosted: Tue Jun 17, 2003 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

UP !

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Tue Jun 17, 2003 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

The logic has been disabled.

Trivia fact: Veinhole logic was propably used for creating raditation effects in early stages of RA2.

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MMk4C01
Cyborg Soldier


Joined: 26 May 2003
Location: In a cardboard box, in a van, by the river

PostPosted: Wed Jun 18, 2003 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

and idea that is trying to be used in my mod for viens and tiberium-give the tiberium or viens a wahread..giving the image a warhead that only hurts what is needed..no clue on healing yet...
maybe be possible but has to be -50% or so i have herd Idea Question
hope this help u Mr. Green

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Leader of the C&C Memories Mod
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