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3D model import & Export nearing completion
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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Thu May 24, 2007 11:37 pm    Post subject:  3D model import & Export nearing completion Reply with quote  Mark this post and the followings unread

Here's a work in progress 3D model import and Export plugin for C&C3.

Its the Mammoth Tank with applied textures in dx9 shaders the meshes are still in a jumble, still tryin to figure out a way to separate the turrets, barrels, chassis etc...........



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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Fri May 25, 2007 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't beleve no one posted about this yet. I don't have C&C3 and I think this cool.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri May 25, 2007 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

If these can be exported to a form of the Voxel variety I will marry you and have half-human, half-goat lovechildren with you for all eternity. Friggen sweet. Smile

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri May 25, 2007 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Who's the goat?
It looks weird...

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Fri May 25, 2007 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

3ds2vxl may work for that.

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KZ_3D
Civilian


Joined: 27 May 2007

PostPosted: Sun May 27, 2007 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I added the .w3dm file format loader module to the 3D Object Converter and I converted some nice .w3dm models into the Wavefront's .obj/mtl format to check out the result (for 3D Studio Max or SoftImage or..).

Gallery
3D Object Converter


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You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates.). The auto-update process is initiated and checks for a new version of the application. An Internet connection is required to use this option.

Please check out, set and save the Tools/Options.../General/Internet WEB update parameters !

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cavesyudepu
Cyborg Soldier


Joined: 04 Apr 2007

PostPosted: Sun May 27, 2007 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

here's another sample...........



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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun May 27, 2007 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see the TW ORCA Bomber. :3 I love him.

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Cyric the Dark
Civilian


Joined: 03 Jun 2007

PostPosted: Sun Jun 03, 2007 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm trying to convert some old w3d model (from BFME e BFME2) i hear that the model structure is the same as w3dm (almost).

It will be possible to add this kind of model to 3D Model Converter too ?

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KZ_3D
Civilian


Joined: 27 May 2007

PostPosted: Sat Jun 09, 2007 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread


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sage_inferno
Civilian


Joined: 25 Apr 2007

PostPosted: Fri Jun 15, 2007 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some meshes come out real bad.

Any progress on this?

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HaMsTeYr
Vehicle Driver


Joined: 15 Jun 2007
Location: Australia

PostPosted: Sat Jun 16, 2007 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Orca bombers in TS ruled :3 lol Keep up work on the plugins!

My question though, how do you take existing models from the game and take a look at them? i've been trying to figure it out and did some research only to find out that the files are possibly kept in those .bin files i see so conveniently located in the .bigs...

Also, would this plugin be for 3ds Max? please say yes >.>

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sat Jun 16, 2007 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

what are the texture channels possible in C&C3.

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Soviet_Deso
Vehicle Drone


Joined: 22 Apr 2007

PostPosted: Sun Jul 01, 2007 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm would be nice if you could send this to me too when its done, I'd really appreciate it, my email is soviet_deso@hotmaill.com

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Jul 01, 2007 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm..i cant wait to see wireframes on it . Laughing

btw can you show me wreak of titan,Mammoth mk2 model?

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Cyric the Dark
Civilian


Joined: 03 Jun 2007

PostPosted: Tue Jul 31, 2007 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Any news for the importer ?

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Tue Jul 31, 2007 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

He either stopped working on it or is keeping it to himself. Buy 3D object converter and update to 4.015. It will import w3dm and export to wavefront object. Then import into Max.

Cheers,

Rebelmoon

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