Posted: Wed Jul 25, 2007 9:24 pm Post subject:
Extracting 3D Data from Renegade/Generals/CnC3
Subject description: How the hell do you do it?
Weeeell, the name of the title says it all. Sadly, search doesn't like me, else I'd likely not have to have made this post.
If there's already a post 'bout it, a link to that would make it much easier, otherwise... I really need to know how extract the 3D Models from Command and Conquer 3, Renegade, and Generals in addition to their textures from the game files. I intend to use these files in an animation/production I'm working on using Maya, but converting the 3D files will likely be no problem at all.
If this has been covered and it's somewhere -really- obvious, you all have free reign to shoot me.
If its somewhere else then theres two of us that doesnt no. but here ya go
If i remember rightly, to extract from ...
renegade you need to extract from the .DAT file using a program such as XCC Utilities
and find the W3D File and corresponding texture which usually has a similar name such as
rocket.w3d will have a texture rocket.dds or something
for generals and zero how you need to get into the .BIG files using
BIG Tools
and it will have a similar layout to the .dat extractor, but in generals and zero hour the textures and w3d files are seperate
textures - textures.big
models (3d) - w3d.big
hope thats clear
you said you can convert with no problem but just incase you were just feeling confident..
as for getting it into maya, well there is a w3d importer for gmax but i think gmax was discontinued either way its found here
then you could export from gmax in a format that you can either open or convert to maya format, it will be a long process but it works
as for CNC3 dot have a clue lol
hope this helps if not sorry for wasting your time loooool _________________ Soader, Drum N Bass!!!! QUICK_EDIT
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