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Last Defense
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Sarcen
Vehicle Driver


Joined: 20 Apr 2007

PostPosted: Thu May 03, 2007 7:53 pm    Post subject:  Last Defense Reply with quote  Mark this post and the followings unread

Title: Last Defense
Skirmish support: Yes
Ingame minimap: Yes
Cheesy name: Yes (I couldnt think of anything better ^^)
Size: 750x750 (Huge)
Players: 8, best for 2v2v2v2 or 4v4
Features:
    Each player starts with a small base with power and defensive stuctures.
    Large city in the center with lots of garrisonable structures.
    One tiberium field with one expansion field for each player.
    8 Tiberium Spikes in the center.
    One EMP tech structure in the center.


Download: http://www.ppmsite.com/forum/download.php?id=16033



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Last edited by Sarcen on Thu May 03, 2007 11:13 pm; edited 3 times in total

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darkrei9n
Soldier


Joined: 09 Apr 2007

PostPosted: Thu May 03, 2007 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

You know instead of giving Nod GDI buildings theres a script at http://the-cursed.co.nr/ to make it so it checks the buildings and it will give them the right buildings?

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Sarcen
Vehicle Driver


Joined: 20 Apr 2007

PostPosted: Thu May 03, 2007 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

darkrei9n wrote:
You know instead of giving Nod GDI buildings theres a script at http://the-cursed.co.nr/ to make it so it checks the buildings and it will give them the right buildings?

I thought about it, but its allot of work. i might do it some day just not now

Editing this map was a real pain since each action i do on the map takes about 5 seconds to complete Sad, runs fine ingame tho, i guess WB isnt really tweaked on performance Neutral

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kinoko_otoko
Vehicle Driver


Joined: 25 Jun 2007

PostPosted: Sun Aug 05, 2007 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I downloaded the auto-base script, and unless I misunderstood it, all you have to do is import the script and move the waypoints for the building locations where you want them (the script creates the waypoints automatically). You would just need to delete the rest of the building waypoints and leave the power plants...

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Mon Aug 06, 2007 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks like an awsome tourney map, could be quite a bit of carnage on the grounds of this map, nice work Very Happy

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