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Future Crisis
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Thu Feb 22, 2007 1:50 pm    Post subject:  Future Crisis
Subject description: Screenshots
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Banshee announced the demo released before, if you have not played it and still want to know more before testing then that will be provided. I am not sure I thanked Banshee for the quick news about the demo or not, but thanks again Wink

Gladius, the counterpart to Coorp Spectre. Equiped with grenade launchers and a main gun, basiclly an artillery unit with high firepower. It can even transport your troops safely along the battlefield.




Basic layout of UF base, more will be revealed at a later stage.



You can find more information here
FC forums

I will post more information and screenshots in some time.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Feb 22, 2007 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

amazing work!

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Feb 22, 2007 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great !
They look like a mix of terran and protoss technologies (that's a compliment)

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Thu Feb 22, 2007 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG Surprised

Amazing work, I'm asthonished (and that won't happen fast)

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Fri Feb 23, 2007 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments Smile

I will show more soon.

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Fri Feb 23, 2007 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

awsome Smile I love it, very nice
What is that new thing at left? Teleport warfactory?

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Fri Feb 23, 2007 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Teleportation platform, basiclly brings in all the basic units. For more heavy units you will need an space port Smile

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Feb 23, 2007 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do you make that look real, with animations ant thet stuff? Looking good #Tongue

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Fri Feb 23, 2007 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tweaking the animations to play at the exact right moment, not that hard takes time to get right though (animation cover the unit until it is ready to roll out). Unit gets visible right in the middle of the pad as well Wink

Edit: Update.

Genesis laser tower, expensive and power hungry defensive building.


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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Fri Feb 23, 2007 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

have you planed to rework the terrain ? I think it would be great to make a terrain in which your buildings blend more.

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Fri Feb 23, 2007 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Terrain is one of many things being done, just one person working on all the graphical parts though so it will take some time Wink

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Fri Feb 23, 2007 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Genesis laser tower remind me of Obelisk, very nice
Can we se firing anim?Smile

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Fri Feb 23, 2007 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, sure. More interesting ingame though.


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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Feb 23, 2007 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks good Very Happy

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Thu Mar 01, 2007 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work as usual GM. Wink

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Mar 01, 2007 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice graphics, I don't think I could even do something that exceptional.

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Thu Jul 26, 2007 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

A bit of an late update, but still. Click on the image for a larger one Wink


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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Fri Jul 27, 2007 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be honest I'd recommend upping the contrast on that stuff, it looks a little... washed out right now. Aside from that it's pretty damn nice.

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Fri Aug 10, 2007 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Contrast upped a bit and darker buildings (took a while to do).

Terrain far more complete and it is displayed on one of truefeel´s costum maps for Future Crisis.


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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Aug 10, 2007 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Niiice! the terrain is quite lovely. ^_^

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