Posted: Thu Aug 09, 2007 3:06 pm Post subject:
Particle Z offsets
I've been encountering a problem with a particle system of mine, the particles are always drawn in front of units.
Any known way to offset the zsort of a particle/particle system ? _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Well maybe its not the Particle thats the problem but where the unit weapon is fired from. Try changing the
PrimaryFireFLH location. Or give the vehicle a weapon w/o the particle system to see if that is even a problem _________________ 0h noez!11!!! one 11!! U just p00rd n00bs@uc3 a11 0v3r my l33t sk1llz!!!!!!11one!!111!!!one111!!!!!!!
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Well maybe its not the Particle thats the problem but where the unit weapon is fired from. Try changing the
PrimaryFireFLH location. Or give the vehicle a weapon w/o the particle system to see if that is even a problem
I wouldn't have asked this question if I hadn't already tried, still, good try
It isn't a particle system from a weapon either way.
It's a "DamageParticleSystems" particle system, the DamageSmokeOffset z value does not do anything when it's a negative. _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
then maybe the problem is with the X and Y axis _________________ 0h noez!11!!! one 11!! U just p00rd n00bs@uc3 a11 0v3r my l33t sk1llz!!!!!!11one!!111!!!one111!!!!!!!
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You've given me an idea, perhaps i should build in an offset into the shp itself, and move the particles "back" in hope that distance makes the game think they are behind whatever unit spawned them _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
!!GO FOR IT!! And if that doesnt work then the particle itself maybe the problem. Or perhaps the SHP was made incorrectly. _________________ 0h noez!11!!! one 11!! U just p00rd n00bs@uc3 a11 0v3r my l33t sk1llz!!!!!!11one!!111!!!one111!!!!!!!
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Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Fri Aug 10, 2007 1:14 pm Post subject:
give the particle a 2-5 blank frames, then the particle will be drewn a cuple of pixels back, since the particle travels, like the flames from a V3, right? It is simple, and easy, no fancy stuff _________________ This is a signature QUICK_EDIT
give the particle a 2-5 blank frames, then the particle will be drewn a cuple of pixels back, since the particle travels, like the flames from a V3, right? It is simple, and easy, no fancy stuff
these are stationary particles that are supposed to be drawn like they are on the ground _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
[QUOTE] these are stationary particles that are supposed to be drawn like they are on the ground[\QUOTE]
then the problem is defiantly X and Y values. TS has a lot of optical illusions and shit because the terrain is 2D yet other things are 3d like voxels. _________________ 0h noez!11!!! one 11!! U just p00rd n00bs@uc3 a11 0v3r my l33t sk1llz!!!!!!11one!!111!!!one111!!!!!!!
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these are stationary particles that are supposed to be drawn like they are on the ground[\QUOTE]
then the problem is defiantly X and Y values. TS has a lot of optical illusions and shit because the terrain is 2D yet other things are 3d like voxels.
tell me something -_-'
as i said, i'll adjust the shp to display lower so i can move the particle system origin back by a bit
EDIT : no such luck, not even a one hundred pixel offset works _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
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