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Problems with Aircraft revealing areas.
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Dbzruler72
Civilian


Joined: 09 Aug 2007

PostPosted: Wed Aug 15, 2007 5:40 pm    Post subject:  Problems with Aircraft revealing areas. Reply with quote  Mark this post and the followings unread

I don't want aircraft, or any flying unit, to be able to scout bases so I've set their sight as 0. For a long time, I thought that would fix the problem. After many days of testing, the map was rid of bugs, etc. So I took the map to the Internet.

A player found out that when shooting near shroud, the aircraft reveals a lot of that area. This defeats the whole purpose of having their sight as 0 if people can find loopholes. I looked through rules.ini & found camera settings, but none of them work. I even tried adding camera=no to the HarpyClaw, Proton, etc. but that didn't work. Maybe I did it wrong.

Another problem is that Helipads can be worked like Barracks or a War faactory so when a unit is finished building, it can go to a directed spot (Ex: clicking on the Barracks+Alt+Click the spot where units go when done building.) This can be done with Helipads too, so when an aircraft is done building it wil suddenly fly to the spot where you picked it to go after building. Here's the thing, you can send it on the opposite side of the map. As their sight is 0, they can't see anything. But once they land, a little piece of land is revealed. Then the aircraft can start shooting around them & start to reveal more map.

Does anyone know how to fix these problems so map cannot be revealed?

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Aug 16, 2007 7:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Some weapons reveal shroud if I'm not wrong, I haven't modded in a hell of a long time so I don't really know the name of the tag.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 16, 2007 8:11 am    Post subject: Re: Problems with Aircraft revealing areas. Reply with quote  Mark this post and the followings unread

afaik all the problems/bugs aren't avoidable.
You already tried everything that i would've tried too.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu Aug 16, 2007 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Should not the MoveToShroud=no line sort your problems together with a very low or zero Sight= value? Becaus then you get a no move cursor when you try to move to a shrouded area.

Edit:
Did not read your post properly, about the waypoint function on factories cant it be disabled somehow (Ive never fooled around with that function myself, however ive tried to enable it on some buildings like Armory in RA2 a long time ago)

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