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Bugs i noticed
Moderators: stucuk
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bobingabout
Vehicle Driver


Joined: 22 May 2004

PostPosted: Thu Apr 12, 2007 4:56 pm    Post subject:  Bugs i noticed
Subject description: XYZ discrepencies, and RA2/TS discrepencies
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screenshot attachment says most of it.(look at the XYZ Values, its confusing the hell out of me)
in the new VXL wizard thing i selected RA2, yet it tells me its a TS VXL, and has TS normals.



bugs.png
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 Viewed:  5250 Time(s)

bugs.png



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 13, 2007 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... yea, implementing Stu's coordinates of *cought* right maths*cough* (not that the way VXLSE II worked is wrong, but he simply doesn't accept it) is a pain in the ass. I'll fix it on 1.37

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Wed May 30, 2007 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Y Up is correct. Z Up is wrong. Simple. (Funnily the source code loads VXL's with Z Up iirc)

The TS Label insted of RA2 u can blame on Banshee #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed May 30, 2007 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some RA2 voxels still use TS normals...

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Thu May 31, 2007 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Or would if the palette was fixed, nudge nudge, wink wink

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu May 31, 2007 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't worry, be happy.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Jun 07, 2007 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Don't worry, be happy.


Is that an extremely obscure Futrama reference I see?

Very Happy

Anyways.. Good to know VXLSE's getting updates..

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Jun 09, 2007 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

@Tyler : No its a song...

Z and Y is always off, I think he thinks if he just ignores it, it will just fix itself.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jun 09, 2007 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
@Tyler : No its a song...


o_O

Oh.

Well.. there's some weird episode of Futurama where everyone randomly starts dancing & singing "Don't worry, Bee happy!", then exploding.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Aug 21, 2007 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

This bug has been fixed in 1.37.

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