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a request
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TSfan
Medic


Joined: 25 Aug 2007

PostPosted: Sat Aug 25, 2007 10:08 pm    Post subject:  a request
Subject description: from a needy user
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I need someone to make a mod for me, what I want is below
Rail Tank:
Make sure that the turret for the rail tank is a enlarged version of the Pred's turret
Add sonic weapon as an upgrade
give tank mammoth body
change missile squads to 3 soldiers
make disentingrator squads a bit bigger, with a stronger weapon\armor
remove costs from all support powers, shorten times a bit
Change Avatar cost/buildtime to 2000/20
ObjectGrantUpgrade( self, "Upgrade_AvatarBeamCannon" , true)
ObjectGrantUpgrade( self, "Upgrade_AvatarStealthDetect" , true )
ObjectGrantUpgrade( self, "Upgrade_AvatarFlamer" , true )
ObjectGrantUpgrade( self, "Upgrade_AvatarInvisibility" , true)
(use this for avatar)
move radar to command post\operation center\Nerve center
Add walls to all sides
create red tiberium(more valuable than blue) and a couple of maps with it
change shock trooper # to 5 soldiers a squad
change Shadow team bomb reload time to 20s
make Disruption towers cloakable
lower stealth tank cost/buildtime to 1300/13s
change cost\buildtime of storm column to 2500/25(remove AA capability)
Increase power of Scrin AA defense
equip black hand with customizable weapons, ie Liquid T weapon, laser rifle, mutant chaingun, etc
was unable to upload folder with data, so had to make this long post,sry
Give Nod a Twin Barrel Upgrade for the scorpion which is purchased per unit(works in conjunction Laser capacitors)
Give Scrin a walker aimilar to the AT-TE found in the Z3R0X mod for EAW:FOC(avail. @ filefront's EAW site) or a regular walker unit armed with a laser(4 legged) and you can pick the name and I'll give credit to people who help me if I release it to the public( a pretty big if)

Last edited by TSfan on Sat Aug 25, 2007 10:17 pm; edited 1 time in total

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Koen
Vehicle Drone


Joined: 25 Apr 2004

PostPosted: Sat Aug 25, 2007 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good luck with that. I doubt you will get much help if you want someone to do it for you. Rolling Eyes

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TSfan
Medic


Joined: 25 Aug 2007

PostPosted: Sat Aug 25, 2007 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't seem to get the buildmod.bat to work to create the mod, so I'm asking 4 help

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Aug 25, 2007 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

And why would someone help you with a random n00b mod?

Sorry, but it doesn't make any sense at all.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Aug 26, 2007 4:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd hate to say it, but you're on your own on this one..

it's like going to a stranger with a grocery list, expecting them to buy the stuff on it for you :S

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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TSfan
Medic


Joined: 25 Aug 2007

PostPosted: Sun Aug 26, 2007 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

*sniffs in corner*
then can someone tell me how to use the command prompt change directory tool?
I just can't seem to make it work, or do I need to use a new mod.xml file?

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Kurtisb
Vehicle Driver


Joined: 26 Aug 2007

PostPosted: Sun Aug 26, 2007 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is to answer your command prompt question. Smile

In command prompt (CMD) enter cd for each folder you move to (for example: cd Program Files then: cd Electronic Arts )

However, on my OS (Vista Ultimate), it won't let me do the cd command for the CNC3 folder. So I simply use a batch file to reference the buildmod.bat file. I have it in my base cnc3 folder.

It goes like this:

Code:
cd MOD SDK
start buildmod.bat KMod


(But put your mod name where KMod is [that's my person use mod] )

To do this: Make a new text file (using notepad or word pad) and enter

Code:
cd MOD SDK
start buildmod.bat [your mod name here]


Then save it, then change the extension from .txt to .bat.

The actual file name doesen't matter.

Hope this helps!

Regards,

Kurtisb

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TSfan
Medic


Joined: 25 Aug 2007

PostPosted: Mon Aug 27, 2007 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

that info was better than what I got earlier from someone else, thanks!

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