Joined: 08 Jul 2006 Location: in your closet... Post = true
Posted: Tue Aug 28, 2007 8:52 pm Post subject:
Try to concentrate on maximum two colours for your vehicle. You got different colours for your turret, the top of the vehicle itself and the sides. Even the chosen colors do not look right. _________________ audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size! QUICK_EDIT
Make the tracks slightly bigger, so they are similar size to wheel(in height), also more gears needed on the tracks. _________________ http://www.ppmsite.com/forum/files/tifansig1_copy_180.png[/img][/url] QUICK_EDIT
Joined: 14 Aug 2007 Location: Down south, way south!
Posted: Thu Aug 30, 2007 1:17 pm Post subject:
Q. does the Voxel need to be bigger for RA2
(sry if this is a stupid question, but I haven't MODed for RA2 yet.) _________________ "we must do everything possible to do the Impossible QUICK_EDIT
Looks ausome now!
Depends if you made it for TS or RA2,
RA2 vehicles are bigger than TS but RA2 voxels can still be used in TS brilliantly.(example=holy_masters cyclops-OWNAGE!) _________________ http://www.ppmsite.com/forum/files/tifansig1_copy_180.png[/img][/url] QUICK_EDIT
_________________ "we must do everything possible to do the Impossible Last edited by Chaotic General on Thu Aug 30, 2007 5:42 pm; edited 1 time in total QUICK_EDIT
Joined: 14 Aug 2007 Location: Down south, way south!
Posted: Fri Aug 31, 2007 5:56 pm Post subject:
yo Don, could do me a favor and post an ingame, sry I do not own RA2 (yet) thanks _________________ "we must do everything possible to do the Impossible QUICK_EDIT
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