Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Aug 28, 2007 10:11 pm Post subject:
Today's interview is all about PPM, at Planet CnC!
Subject description: Warning! Shameless self promotion detected!
Few weeks ago, Dario, from Planet CnC has started to do weekly interviews with community members, mod leaders and some other C&C fans. Today he posted another interview with a lunatic who has no sense of realism. The interviewed n00b claims to work on every single project possible in Earth... ok, ok, ok.. not everything, but he is somewhat everywhere. And what he does best is to talk about PPM! Yes, there are a lot of things about PPM on that interview and this is why I recommend everyone who loves this site to check it. Here's a snippet:
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"What was the original idea behind the site? Has the focus changed since then?
PPM started as a Tiberian Sun mod. It was started in the days where Sun Edit 2k was active, its forums were active and someone suggested to make a mod with everyone's idea and skills. So, it started as a completely disorganized mod that had no direction. The mod evolved, it gained a name (PPM: Final Dawn), a direction, a story, a universe, several resources and code work, but time has passed and the community interest on Tiberian Sun was dropping back in 2002, when we decided to expand the site to bring a community of people who were interested in TS to, one day, potentially play our mod. PPM started to become a popular C&C modding community, but our interest on working on the mod decreased later.
Today we hardly work on Final Dawn, while the site has became a major network of mods, programs, even game engines are being developped there. We host many maps, resources, tutorials, researchs and contests occasionally. So, the PPM's focus changed completely and today it is a modding community instead of a simple and disorganized mod team."
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And he says that he will still complete Final Dawn one day... what a joke! Anyway, in a short note, this interview was done few days before the release of the mod SDK and I couldn't wait it being posted to release VXLSE III 1.37. Dispite these little issues, it looks up to date.
I hope you enjoy it and read it HERE. And once again, my big thanks to Dario for the interview. Last edited by Banshee on Tue Aug 28, 2007 10:30 pm; edited 2 times in total QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Aug 28, 2007 11:56 pm Post subject:
I knew it before I even read it, I knew that it was you, though it was too obvious; anyways a good interview, and you seem to share the same thoughts that I have on TW, it's a good game, but gets boring quickly, it just the same over and over, but with the SDK out it's just matter of time to get good mods . QUICK_EDIT
Bloody celebrities.. they're talked about enough as it is.. and then they have to go and rub your face in with another interview.. psht
Good on you, Banshee. Its nice that you're being recognised, and given the opportunity to spread your field of terr- influence. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
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