Posted: Tue Aug 28, 2007 12:20 pm Post subject:
"mods dont work unless you set model detail to high", soluti
Basically what is happening is that when the model detail is set to low, the game reads mod_l.manifest instead of mod.manifest
There are 2 possible fixes:
1.Add something to buildmod.bat to duplicate mod.* as mod_l.* before it compiles the .big file
2.Add something to buildmod.bat to compile a seperate mod_l.xml (which would allow you to have seperate low-detail models in your mod if you wanted to) QUICK_EDIT
According to a post by DeeZire on the DeeZire forums, this is the solution from the devs for this problem:
Yes, getting this posted officially soon, but here is the
workaround explanation:
Basically we need to get the modders to build their assets twice like we
do when building in high and low lod. They can do this by adding
another line to their buildmod.bat files that basically executes the
build a second time with and updated commandline. Here is what that
would look like:
They can add some kind of optional parameter to make this optional but
for now just adding that second section to buildmod.bat would suffice.
Then they will need to add the following which will fix the crash that
will follow if it's not there:
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