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First multiplayer Game
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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Fri Aug 31, 2007 6:16 pm    Post subject:  First multiplayer Game Reply with quote  Mark this post and the followings unread



As of this game almost all Allied buildings are ingame sans like four. Also, all Red Alert values were thrown into C&C3, added to a giant blender and poured over some network cables.

These are the results.







New map by Idebo.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Aug 31, 2007 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice dude, Nice!... i really want to play this Very Happy

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CMDBob
Civilian


Joined: 28 Mar 2007

PostPosted: Fri Aug 31, 2007 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, played the mod.

Mah screenz:



cc3tw-20070831-183530.png
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cc3tw-20070831-183530.png



cc3tw-20070831-183526.png
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cc3tw-20070831-183526.png



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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Sep 01, 2007 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

EDIT EDIT EDIT!
Read another topic. These are APB models nvm.
(Also, I do know you are an APB staffer.)

Either way, it is still looking good. Fix that remap on the Allied Ref, it looks awful, however.

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Sat Sep 01, 2007 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
EDIT EDIT EDIT!
Read another topic. These are APB models nvm.
(Also, I do know you are an APB staffer.)

Either way, it is still looking good. Fix that remap on the Allied Ref, it looks awful, however.


Oh lord do I know it. Half the time the window remaps don't show up either.

*Loads up RA to figure out how it was done ingame*

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Mighty BOB!
AA Infantry


Joined: 05 Oct 2005
Location: USA

PostPosted: Sat Sep 01, 2007 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Ooh, I don't have to register on another forum! =O

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idebo
Civilian


Joined: 01 Sep 2007
Location: Netherlands

PostPosted: Sat Sep 01, 2007 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, that was fun. Very Happy

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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Sat Sep 01, 2007 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the snow textures. Are they from generals/ZH?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Sep 02, 2007 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean, dear. Don't believe that I don't have IMG Tagged kittens waiting in a TXT document.


Last edited by Suiseiseki on Wed Sep 05, 2007 4:09 pm; edited 1 time in total

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idebo
Civilian


Joined: 01 Sep 2007
Location: Netherlands

PostPosted: Sun Sep 02, 2007 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Alexander C Bukington wrote:
I like the snow textures. Are they from generals/ZH?

No, they're just sand textures.
I adjusted lightning. Very Happy

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NiGhtPiSH
Cyborg Soldier


Joined: 19 Aug 2006
Location: Sofia, Bulgaria, Yellow Zone

PostPosted: Sun Sep 02, 2007 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah awesome Wink Import the ZH textures for snow. They are quite good. Btw the models need a lot of optimizing. Still awesome!

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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Sun Sep 02, 2007 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean wrote:
tbh the buildings are hideous.


http://en.wikipedia.org/wiki/Constructive_criticism

With that, tbh your mother is a hideous beast spoken upon in only the darkest tales of the land. I bet you'd like to know why. Unfortunately, I can't give out any more information than you did. Mr. Green

Also, I'd rather make our own textures for snow instead of relying on commercially released games for textures. Wink

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Sep 02, 2007 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread


Last edited by Suiseiseki on Wed Sep 05, 2007 4:16 pm; edited 1 time in total

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idebo
Civilian


Joined: 01 Sep 2007
Location: Netherlands

PostPosted: Sun Sep 02, 2007 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean wrote:
Ackart wrote:
Carnivean wrote:
tbh the buildings are hideous.


http://en.wikipedia.org/wiki/Constructive_criticism

With that, tbh your mother is a hideous beast spoken upon in only the darkest tales of the land. I bet you'd like to know why. Unfortunately, I can't give out any more information than you did. Mr. Green

Also, I'd rather make our own textures for snow instead of relying on commercially released games for textures. Wink


Bit of a wanker aren't you? Here have some proper criticism:
The textures are underdetailed and repetitive, the building models could be of a much higher quality, I have no clue what the purple.. stuff is but it makes your buildings look deformed. Overall the only thing that looks nice at all is the GUI and the terrain which aren't even your own work.

Happy? It can still be summed up with 'tbh the buildings are hideous'.

Woa there buddy.

1st off, the buildings are a directly imported from APB, and thus, from a entirely different engine.
2nd, ever concidered that these screenshots you see here are taking by someone on low graphics? Ofcourse the imported buildings look funny.
3rd, obviously this mod isn't done, Ackart is still working on it so don't come and tell imported stuff looks ugly. They're all just rigged up for placeholders.

Now, enjoy and stop yanking.

ACKART EDIT: Image removed because tables were being broken.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Sep 02, 2007 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, that's a little more like it I think Smile

Unfortunately, there really isnt much detail in the original RA1 buildings to look so spiffy on an engine as powerful as CNC3's..

despite that, it's very nice indeed..

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Sep 02, 2007 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hate that barracks look really odd. I dont know about the rest.

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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Sun Sep 02, 2007 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean wrote:

Bit of a wanker aren't you? Here have some proper criticism:
The textures are underdetailed and repetitive, the building models could be of a much higher quality, I have no clue what the purple.. stuff is but it makes your buildings look deformed. Overall the only thing that looks nice at all is the GUI and the terrain which aren't even your own work.

Happy? It can still be summed up with 'tbh the buildings are hideous'.


Hypocrisy after a nice mid-day lunch is so tasty.

I'll agree with the texture bit fully. It's why I've got a lot of replacement textures. Unfortunately, said textures are a tad too large for C&C3 right now.

Also, the GUI is my work and the terrain is idebo's work.

So, yeah. If you have any more arguments you want shot down I'll be glad to make you look like a fool.

EDIT! Oh, almost forgot. The "Purple stuff"? Yeah, those are remaps. New around here?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Mon Sep 03, 2007 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread


Last edited by Suiseiseki on Wed Sep 05, 2007 4:09 pm; edited 1 time in total

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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Mon Sep 03, 2007 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean wrote:
Infuriating words


You know, since your posts are just seething pits of hypocrisy and a request to fix this has lead to general doucebaggery on your part I'm just going to edit them to be pictures of cute kittens. Everyone loves kittens.

Also, let me point out that I'm not silencing all criticisms. I'm silencing flame-war-producing posts like "tbh the buildings are hideous" that give no reason why and how we could fix it.

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One Winged Angel
Vehicle Driver


Joined: 03 Sep 2007

PostPosted: Mon Sep 03, 2007 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Ackart wrote:
Carnivean wrote:
Infuriating words


You know, since your posts are just seething pits of Hippocratic nonsense and general doucebaggery I'm just going to edit them to be pictures of cute kittens. Everyone loves kittens.

Indeed, everybody does like kittens.

I would like to correct Carnivean on several stumblings.

C&C3 is not a modified version of the Renegade engine. It would make no sense to do it that way. Westwood made two games for the w3d engine initially. "Battle For Dune" and "Earth and Beyond". C&C Generals, followed by C&C3, came from lots of tinkering with the BFD engine base. (Renegade stemmed from a differant path and therefore had nothing to do with the development of w3d RTS games, take away the fundamentals and it is basically the same engine though).

Also may I add that if you don't like what is on offer, there is nothing to stop you from trying to make a mod like this so we can all annoy the hell out of you with the blatently obvious facts. APB's buildings may not be the prettiest. But still, they aren't bad for content that was produced over 3-4 years ago and I personally think they look damn good from an RTS perspective.

So please. Take your bitching elsewhere. If you don't like it, lets see you try and do better.

I think I speak for a fair few people when I say that this mod is going to be a success.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Sep 03, 2007 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
lets see you try and do better.


Maybe you should take a look at Carnivian's work before criticizing it ..

How very hippocratic indeed #Tongue

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Tiberian Odyssey mapping department. Discord
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Coolrock
Civilian


Joined: 02 Sep 2007
Location: Coral Springs, FL

PostPosted: Mon Sep 03, 2007 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Red Europe: We know DRAMA.

Seriously, they look damn good and I can't wait to test it out.

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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Mon Sep 03, 2007 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
Quote:
lets see you try and do better.


Maybe you should take a look at Carnivian's work before criticizing it ..

How very hippocratic indeed #Tongue


Yeah that was awesome of me BUT YOU SPELLED IT WRONG. :V

And I have taken a look at his work. His models are good but he hides behind the banner of "ITS WIP GUYSES SRSLY" too much.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Sep 03, 2007 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

The list of APB staffers is growing. :O
Welcome to PPM!

As for the issue concerning these buildings. It keeps getting said that they are low-detail, etc etc, but the fact is that they are what OWA said they are. OLD.

As for Carnivean's work, WiP or not, it is quite good.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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drunkill
Civilian


Joined: 31 Aug 2007
Location: Melbourne, Australia

PostPosted: Mon Sep 03, 2007 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Oooh, kitties Very Happy

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Mon Sep 03, 2007 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

im going to have to agree with Carnivean here, the buildings are way under-detailed, the textures could use some work, and the models could be... well... better is the only term i can come up with. over all, i hope to see this mod come through, it just might turn out to be a nice mod for cnc3.

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One Winged Angel
Vehicle Driver


Joined: 03 Sep 2007

PostPosted: Mon Sep 03, 2007 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
Quote:
lets see you try and do better.


Maybe you should take a look at Carnivian's work before criticizing it ..

How very hippocratic indeed #Tongue

Not really. Carnivian's work seems to be mostly composed of SHPs, Models and Voxels which are created primarily for RA2 (correct me if I am wrong). When it comes to modding C&C3, differant approaches must be taken.

The team at Red Europe are experienced at this sort of 3d development since they are made up of some of the elite talent from Bluehell Productions, the chaps that brought you APB and will bring you RA2: Apocalypse Rising. (Both for the w3d engine btw).

Perhaps I should have been clearer for you and added "using C&C3 as a base" onto the end of my statement.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Sep 05, 2007 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lawls instead of taking the hint i can't realize that I need to shut the ztype up!

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Wed Sep 05, 2007 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm going to have to say that most of those buildings and vehicles are simply ugly, sub-par texturing being the primary cause.

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Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Soviet_Deso
Vehicle Drone


Joined: 22 Apr 2007

PostPosted: Thu Sep 06, 2007 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread

well its in its pre-alpha version what else do u want? its actually looking great for a pre-alpha Very Happy

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Sep 06, 2007 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ackart sorry to say, but you lost my support for this mod.

Your behavior is totally rude and childish - editing other people's posts when you don't like them is pretty low. Confused

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Coolrock
Civilian


Joined: 02 Sep 2007
Location: Coral Springs, FL

PostPosted: Thu Sep 06, 2007 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh no, whatever shall we do now that Team Black is gone? :<

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One Winged Angel
Vehicle Driver


Joined: 03 Sep 2007

PostPosted: Fri Sep 07, 2007 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Coolrock wrote:
Oh no, whatever shall we do now that Team Black is gone? :<
Bwhahaha. Coolrock, get a new "we know drama" picture up here xD

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Coolrock
Civilian


Joined: 02 Sep 2007
Location: Coral Springs, FL

PostPosted: Fri Sep 07, 2007 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright, you asked for it:


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One Winged Angel
Vehicle Driver


Joined: 03 Sep 2007

PostPosted: Fri Sep 07, 2007 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Win!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Sep 07, 2007 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Noobs have united?

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Coolrock
Civilian


Joined: 02 Sep 2007
Location: Coral Springs, FL

PostPosted: Fri Sep 07, 2007 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, and I guess you think you're a big kid because you have a bigger post count?

I suggest you

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One Winged Angel
Vehicle Driver


Joined: 03 Sep 2007

PostPosted: Fri Sep 07, 2007 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

We maybe new to this place, but looks can be deceiving.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Sep 07, 2007 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, ignore gufu. Just look back on his posts, and realize he is the forum idiot/spammer/guy who really needs to banned (IMO).

Surprising he'd say that tho, saying he plays APB (under the name Krokodail) and has gone to the APB forums.

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Fri Sep 07, 2007 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright kids, that's enough of this topic. It's caused warws and made everyone look like they subscribe to Douche Bimonthy, and I mean damn near eveyrone that participated in this thread; me included. Locked.

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