OK, I finaly got off my computer and bought TFD, I had lost alot of my disks when I moved from home, anyways, I'm trying to replace the wolverin and the Titan with tanks, I made all the changes I need, but my tanks don't showup ingame, the mechs do.
also, I gave GDI the buggy(with a new look), but NOD still has it, but the new vxl shows up.
here is my code in rules:
; Light tank
[1TNK]
Name=Light Tank
Prerequisite=GAWEAP
Primary=90mm
Strength=180
Armor=light
Category=AFV
Turret=yes
IsTilter=yes
TechLevel=1
Sight=5
Speed=6
CrateGoodie=yes
Owner=GDI
AllowedToStartInMultiplayer=yes
Cost=400
Points=25
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=EXPLODES
ZFudgeColumn=8
ZFudgeTunnel=13
; Medium tank
[2TNK]
Name=Medium Tank
Prerequisite=GAWEAP
Primary=120mm
Strength=180
Armor=light
Category=AFV
Turret=yes
IsTilter=yes
TechLevel=2
Sight=5
Speed=6
CrateGoodie=yes
Owner=GDI
AllowedToStartInMultiplayer=yes
Cost=600
Points=25
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=EXPLODES
ZFudgeColumn=8
ZFudgeTunnel=13
and with the mechs I put:
Techlevel=-1
AllowedToStartInMultiplayer=no
Joined: 14 Aug 2007 Location: Down south, way south!
Posted: Mon Sep 24, 2007 9:04 pm Post subject:
yes, I made all the entries I need, but they don't show up ingame
Also, I used the stealth tank as my template for the rules _________________ "we must do everything possible to do the Impossible QUICK_EDIT
the code seems to be correct. Are you sure you've added 1TNK and 2TNK to the [VehicleTypes] list in rules.ini? _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 14 Aug 2007 Location: Down south, way south!
Posted: Tue Sep 25, 2007 12:52 pm Post subject:
I put the rules.ini, art.ini and all my new vxls and hvas into a mix file, and named it expand02.mix _________________ "we must do everything possible to do the Impossible QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Tue Sep 25, 2007 11:34 pm Post subject:
Renegangster is correct-
rules.ini don't work in an "expand##.mix"
Replacing the original rules in local.mix is a bad idea though - it's best just to have them in the TS directory _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index Last edited by Team Black on Wed Sep 26, 2007 3:24 am; edited 1 time in total QUICK_EDIT
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