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Mortars
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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Sun Oct 07, 2007 7:05 pm    Post subject:  Mortars
Subject description: How do make one in TS
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Sry if this has already been talked about here, But I need help with making a good Mortar weapon, Im trying to make it arc and also be inaccrate to a degree, to simulate a real mordar. But everything I try just doesn't look right.

also, sry for if offtopic, is it possible to make a squad in TS, becuase I need a mortar team not a mortar man, I was thinking just making a shp with two guys, but if their is an easyer way(I hate working with shps, im more of a vxl kind of guy)

If anyone knows a good way to make it, it would really help. thanks

General out

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sun Oct 07, 2007 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah... The only thing to do is to make one shp with 2 guys...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Oct 07, 2007 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can try to make a cyborg like SHP in which some soldiers die after getting to second stage. Never to come back.

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sun Oct 07, 2007 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah why not!

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Oct 07, 2007 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

for the high arc, doesn't the artillery have some tag like that?

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Oct 07, 2007 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
doesn't the artillery have some tag like that?

Lobber=yes

also, give this topic a look

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Mon Oct 08, 2007 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

That would be something I'd be interested in seeing someone make in the near future; a mortar squad would be ideal for both RA2 and TS.

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Mon Oct 08, 2007 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

working on it now, it will be in a mod am working on, I might also put out a public version also, but first I need it to work.

But first, I need to learn how to make good shps

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jadems
Medic


Joined: 10 Jan 2005

PostPosted: Mon Oct 08, 2007 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Remember to change the 'BallisticScatter=XX.X' to make it innacurate if you haven't done it already.

It'll change any weapon with 'Inacurate=yes' to it though

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Tue Oct 09, 2007 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

why hasn't someone modded company of heroes For a RA2 or TS tc

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