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Create a Landing Craft
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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Mon Oct 15, 2007 8:35 pm    Post subject:  Create a Landing Craft
Subject description: The RA style Naval Transport
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Well, i saw many  ra2 mods trying to clon this mechanism. . .
I was trying to create a Landing Craft using a Naval Ship Locomotor, the Naval=yes, the CanBeach=yes trick and the MovementRestrictedTo=Water as the DeeZire guide says. But it didnt reach the shore.

Go to rulesmd.ini... What I did was replace those tags so it looked like this

SpeedType=FloatBeach
MovementZone=WaterBeach
Category=Transport
Naval=yes
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}


Now.. somewhere in Rulesmd.ini.. Make sure in the [Beach] section the FloatBeach tag is at 100%:
FloatBeach=100%

There you have a Landing Craft that reaches the beach. And you DONT NEED the "CanBeach=yes" tag

The next problem you will have is trying to get infantry/tanks into it... This will be hard because normal infantry cant enter in a shore-parked transport.

You will have to modify the infantry/tanks you want to get inside the Landing Craft. How?

First, return to the [beach] section and add 100% to foot,track & wheel tags.

Now you must modify some tags in the infantry/tanks so they can enter in the landing craft. These are the tags.

;For infantry
[CONS]
SpeedType=Foot ;im not sure if this is needed to specify if Infantry can walk in the beach shore
MovementZone=Amphibious ;Do not add AmphibiousDestroyer because it will search for additional infantry sequences when in sea, like the SEAL & Tanya

;For Vehicles
[MTNK]
SpeedType=Wheel OR Track ;Use "wheel" for a unit with tires or "Track" for a tank, if you dont write it correctly it will decrease speed of the unit in other terrain types
MovementZone=Amphibious ;Use Amphibious so it can drive in all terrain like the "Normal" movement zone

Now test it and make sure it works.


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI 

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Mon Oct 15, 2007 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

You don't really need to do all of that...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Oct 16, 2007 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just make a new tile set(s) that is accessible by both naval and ground units (Foot, Track, wheel, all 100%).

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Tue Oct 16, 2007 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, it can be all done with simple code, however, in YR the new tilesets are bugged and don't have the proper beach terrain designation.

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