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Voxel Section Editor III's auto normals is a success!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Oct 19, 2007 12:04 pm    Post subject:  Voxel Section Editor III's auto normals is a success!
Subject description: All your voxels are belong to us, of course! Back from Minas!
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Hello everyone! I'm back from my trip to Minas Gerais since monday. But things are so hectic here again that I'm only being able to post this here now.

Anyway, my presentation of "Finding Surface Normals From Voxels" at SIBGRAPI was quite successful and I had to explain it to a lot of interested people. I also got quite fat from that trip, since the food in Minas is awesome!

Here's some quick pictures, for curious people.



This is in the fast foward presentation. I had one minute to talk about my work.



This is me with a friend of mine and the poster during the workshop.



And finally, I've created a new section at the site called Scientific Articles, at CnC Editing Tools, where any scientific article related to the tools we host here will be posted. You can read the article there, although I'll update it in the next hours to fix little a problem spotted by Clazzy. Fortunately, it doesn't really affect the result of it in a significant way.

And, for those who like Night Builds, Voxel Section Editor III is receiving constant updates in the auto normals. The revision 19 is already available. It is stable and the results are getting better.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Oct 19, 2007 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent, welcome back Banshee.

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Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Mortecha
Commander


Joined: 30 Nov 2006

PostPosted: Fri Oct 19, 2007 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good to see you are back banshee. So what was the final verdict?

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Fri Oct 19, 2007 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Respect.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Oct 19, 2007 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see DaTS's Icarus there and KLU's mech thinger ( IIRC) XD

Great job Banshee Smile

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Last edited by Team Black on Fri Oct 19, 2007 9:38 pm; edited 1 time in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Oct 19, 2007 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, looks very well presented too.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Oct 19, 2007 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahhh snap you used the Icarus! freakin sweet work, you've been doing, banshee! I've got to say, you're one helluva programmer. Smile

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Oct 20, 2007 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Glad to see it worked out, well, Banshee. And you look relatively smart, which is always good Wink.

Congrats on pulling through on it, I know it wouldn't have been easy.

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