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Banshee I know this isn't research, but ...
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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Tue Jul 01, 2003 12:20 am    Post subject:  Banshee I know this isn't research, but ... Reply with quote  Mark this post and the followings unread

I know this isn't about research but its about the research you've done. In Superweapon Conclusions you said a thing about having the EMPSpecial as the superweapon for a building. I was wondering if you could make a SW that wasn't really there like say this tidbit of coding:

[MYSWSpecial]
Name= My SW
Recharge=5

without all the goobly gosh about the weapon and stuff but with all the voices. Is it possible?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jul 01, 2003 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

huh??? sorry, but the goobly gosh is really important... at least to myself be able to understand your question...

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Tue Jul 01, 2003 12:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Instead of this:

[MYSpecial]
Name=My Superweapon
IsPowered=false
RechargeVoice=00-I158
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0
Type=EMPulse
SidebarImage=PulsIcon
Action=DontUse2
WeaponType=MYSW

have this:

[MYSpecial]
Name=My Superweapon
IsPowered=false
RechargeVoice=00-I158
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0
SidebarImage=PulsIcon


do you understand now Banshee?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jul 01, 2003 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

You will not be able to aim without action. I think that without type you cant even thinkg about launch it...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Jul 01, 2003 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

This is a "superweapon" that won't do anything, how do you think you're going to tell the game what it has to do?

my idea for a rischu superweapon would be giving them the weed eater stuff( since they did research on veinholes) then changing the chemical missile into that rischu superweapon (shouldn't be too difficult, you can do all kind of things, even add clusters, animation lists like meteors or particles etc etc.

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Tue Jul 01, 2003 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

let me post what i'm basing this idea on real quick then i think you'll understand a little bit more. all right here it is, this is what i'm basing most of this on.


Taken from ATC
"This method was found by Mr. Muk. It consists in giving your building the following lines:

EMPulseCannon=yes
Primary=TheWeaponFromYourSuperweapon
Superweapon=EMPulseSpecial
HasStupidGuardMode=false

Then, make sure the weapon exists. It will use EMPulse's cursor, recharge time, sidebar image, but it will release your weapon."

Hey DVD there might be two things that the chem stuff is for a SW missile and then theres the Bio-Toxin Encorporator that i've dreamed up



thats why, because say you don't like the charge time or the voices of the emp, how would you change that? make a superweapon thats not really there.

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Last edited by Venom on Tue Jul 01, 2003 6:47 pm; edited 1 time in total

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Tue Jul 01, 2003 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

a superweapon that's not really there.. hmm.. give this building a weapon with a very long ROF #Tongue and give the building HasStupidGuardMode or something so it wont aim by itself.. seriously this is not a recommended method.. just my idea
btw i think ROF=30 >> 1sec

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Tue Jul 01, 2003 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok then screwy that idea of mine

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jul 01, 2003 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Taken from ATC
"This method was found by Mr. Muk. It consists in giving your building the following lines:

EMPulseCannon=yes
Primary=TheWeaponFromYourSuperweapon
Superweapon=EMPulseSpecial
HasStupidGuardMode=false

Then, make sure the weapon exists. It will use EMPulse's cursor, recharge time, sidebar image, but it will release your weapon."

Hey DVD there might be two things that the chem stuff is for a SW missile and then theres the Bio-Toxin Encorporator that i've dreamed up


- This method allows you to aim using EMPulse cursor. It only allows 1 superweapon per side (GDI and Nod already use this for EMPulse). Also, if a player manages to build the building from the other side that releases it, (s)he will not be able to view it in its sidebar and consequently not release it...

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Tue Jul 01, 2003 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn

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