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Kraken [Massive]
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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu Nov 01, 2007 6:32 am    Post subject:  Kraken [Massive]
Subject description: Another conversion from being bored.
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Was a bit bored so I converted another unit from that unknown game. Do w/e you want with it. Credit for the conversion is always nice Wink



kraken_wall.png
 Description:
Wallpaper, I currently have a full resolution version at 1920x1200, if you want one at your resolution, just PM me with your res and I'll PM you a version for your res.
 Filesize:  159.58 KB
 Viewed:  7469 Time(s)

kraken_wall.png



kraken.gif
 Description:
Yummy 360
 Filesize:  1.91 MB
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kraken.gif



kraken.rar
 Description:
Download...

Download
 Filename:  kraken.rar
 Filesize:  104.06 KB
 Downloaded:  433 Time(s)


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Last edited by IcySon55 on Thu Nov 01, 2007 11:40 pm; edited 1 time in total

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USS EXETER B
Light Infantry


Joined: 16 Mar 2007
Location: On the bridge of the Exeter killing Klingon

PostPosted: Thu Nov 01, 2007 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

me like Smile

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Nov 01, 2007 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried it in-game? I would expect there to be clipping errors :/

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Thu Nov 01, 2007 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

the VXL version looks awesome.

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jadems
Medic


Joined: 10 Jan 2005

PostPosted: Thu Nov 01, 2007 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Whoa, that's a .vxl lokos uge..

Nice

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Nov 01, 2007 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

That make's almost eveyother voxel i've seen look like shit.

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Thu Nov 01, 2007 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

ingame Very Happy

I dont like the borwn thing at the top, and you need to flip it, but good work



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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Thu Nov 01, 2007 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Needs to be scaled to 1/3 that size, and then it will look pretty sweet.

Right now it's just too huge.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Thu Nov 01, 2007 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would fit in a space mod at that size though with terrain changes.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Nov 01, 2007 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

the front is a bit too blocky but the overall shape is nice and texturing is really good

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Nov 01, 2007 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ya had my hopes up, Icy - I was hoping to see a giant squid #Tongue

Still though, nice work on the conversion..

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Thu Nov 01, 2007 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Akekeke...I know what game this is from.

Good job on the conversion, Icy. Quite impressive.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu Nov 01, 2007 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks everyone, I've uploaded a smaller and darker version. It's still big, but hopefully small enough to evade the clipping problems.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Nov 02, 2007 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Makes me think of Age of Mythology...

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Nov 02, 2007 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

The old version, which Gaffel posted, looks pretty nice. Yes, it could be darker, especially in the rear.

The new version, once ingamed just might deserve that one word.

IcySon55, you're doing the community a great good by converting these models. Smile

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Nov 02, 2007 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

That would do good as a BuildLimit=-1 and some kind of bizzar rail gun! :p Haven't got the newest version, but I might go ahead and do some small things with it, give IcySon65 some and use it ingame!

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jadems
Medic


Joined: 10 Jan 2005

PostPosted: Fri Nov 02, 2007 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, looking at the back, I'd change the engine thrusters whatever. Looks like it's empty...

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Nov 06, 2007 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Best voxel ever. This thingie prerequisites a spotlight.

EDIT: This proves that RA2 can make light effects that are incredibly similiar to today's BLOOM and HDR features in video games.

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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Tue Nov 06, 2007 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I already know what weapons i'm going to give it:
A Ridiculously imblanced strong anti-air gun.
And a dropped nuclear bomb.
Even the core defender would tremble for this

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Tue Nov 06, 2007 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

It could EAT a kirov.

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